53 lines
2.1 KiB
Markdown
53 lines
2.1 KiB
Markdown
# Unreleased
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# Version 0.8.1 (2018-03-18)
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- Fix the handling of non-default sample rates for coreaudio input streams.
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# Version 0.8.0 (2018-02-15)
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- Add `record_wav.rs` example. Records 3 seconds to
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`$CARGO_MANIFEST_DIR/recorded.wav` using default input device.
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- Update `enumerate.rs` example to display default input/output devices and
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formats.
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- Add input stream support to coreaudio, alsa and windows backends.
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- Introduce `StreamData` type for handling either input or output streams in
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`EventLoop::run` callback.
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- Add `Device::supported_{input/output}_formats` methods.
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- Add `Device::default_{input/output}_format` methods.
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- Add `default_{input/output}_device` functions.
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- Replace usage of `Voice` with `Stream` throughout the crate.
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- Remove `Endpoint` in favour of `Device` for supporting both input and output
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streams.
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# Version 0.7.0 (2018-02-04)
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- Rename ChannelsCount to ChannelCount.
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- Rename SamplesRate to SampleRate.
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- Remove unused ChannelPosition API.
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- Implement Endpoint and Format Enumeration for macos.
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- Implement format handling for macos `build_voice` method.
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# Version 0.6.0 (2017-12-11)
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- Changed the emscripten backend to consume less CPU.
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- Added improvements to the crate documentation.
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- Implement `pause` and `play` for ALSA backend.
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- Reduced the number of allocations in the CoreAudio backend.
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- Fixes for macos build (#186, #189).
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# Version 0.5.1 (2017-10-21)
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- Added `Sample::to_i16()`, `Sample::to_u16()` and `Sample::from`.
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# Version 0.5.0 (2017-10-21)
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- Removed the dependency on the `futures` library.
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- Removed the `Voice` and `SamplesStream` types.
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- Added `EventLoop::build_voice`, `EventLoop::destroy_voice`, `EventLoop::play`,
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and `EventLoop::pause` that can be used to create, destroy, play and pause voices.
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- Added a `VoiceId` struct that is now used to identify a voice owned by an `EventLoop`.
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- Changed `EventLoop::run()` to take a callback that is called whenever a voice requires sound data.
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- Changed `supported_formats()` to produce a list of `SupportedFormat` instead of `Format`. A
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`SupportedFormat` must then be turned into a `Format` in order to build a voice.
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