cpal/CHANGELOG.md

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# Unreleased
# Version 0.8.1 (2018-03-18)
- Fix the handling of non-default sample rates for coreaudio input streams.
# Version 0.8.0 (2018-02-15)
- Add `record_wav.rs` example. Records 3 seconds to
`$CARGO_MANIFEST_DIR/recorded.wav` using default input device.
- Update `enumerate.rs` example to display default input/output devices and
formats.
- Add input stream support to coreaudio, alsa and windows backends.
- Introduce `StreamData` type for handling either input or output streams in
`EventLoop::run` callback.
- Add `Device::supported_{input/output}_formats` methods.
- Add `Device::default_{input/output}_format` methods.
- Add `default_{input/output}_device` functions.
- Replace usage of `Voice` with `Stream` throughout the crate.
- Remove `Endpoint` in favour of `Device` for supporting both input and output
streams.
# Version 0.7.0 (2018-02-04)
- Rename ChannelsCount to ChannelCount.
- Rename SamplesRate to SampleRate.
- Remove unused ChannelPosition API.
- Implement Endpoint and Format Enumeration for macos.
- Implement format handling for macos `build_voice` method.
# Version 0.6.0 (2017-12-11)
- Changed the emscripten backend to consume less CPU.
- Added improvements to the crate documentation.
- Implement `pause` and `play` for ALSA backend.
- Reduced the number of allocations in the CoreAudio backend.
- Fixes for macos build (#186, #189).
# Version 0.5.1 (2017-10-21)
- Added `Sample::to_i16()`, `Sample::to_u16()` and `Sample::from`.
# Version 0.5.0 (2017-10-21)
- Removed the dependency on the `futures` library.
- Removed the `Voice` and `SamplesStream` types.
- Added `EventLoop::build_voice`, `EventLoop::destroy_voice`, `EventLoop::play`,
and `EventLoop::pause` that can be used to create, destroy, play and pause voices.
- Added a `VoiceId` struct that is now used to identify a voice owned by an `EventLoop`.
- Changed `EventLoop::run()` to take a callback that is called whenever a voice requires sound data.
- Changed `supported_formats()` to produce a list of `SupportedFormat` instead of `Format`. A
`SupportedFormat` must then be turned into a `Format` in order to build a voice.