* Remove ChannelPosition API
This removes the ChannelPosition API from the lib root and updates the
ALSA backend and examples accordingly. The other backends have not yet
been updated.
Related discussion at #187.
* Update windows backend to removal of ChannelPosition API
The windows backend now assumes the channel position order is equal to
the channel position mask order. E.g. channel 0 will always be front
left, channel 1 will always be front right, etc.
Compiled and ran both examples successfully.
* Update coreaudio backend to removal of ChannelPosition API
Compiled and ran both examples successfully.
* Update emscriptem backend for removal of ChannelPosition API
* Update CHANGELOG for ChannelPosition removal
Based on #195.
Also implements proper handling of the given `Endpoint` in the
macos implementation of the `build_voice` method.
Updates to the latest coreaudio-sys and coreaudio-rs which include the
additional necessary frameworks.
Also adds a line that prints the name of the default device in the
`enumeration.rs` example.
Updates the CHANGELOG for this PR.
Closes#194.
Related to #180.
Related external issues:
- RustAudio/coreaudio-sys#4
- RustAudio/coreaudio-rs#57
* Rework the API to not use futures anymore
* Add some comments
* Update the MacOS backend
* Restore the null implementation
* Add an emscripten backend
* Remove erroneously added feature
* Fix to_f32 formula
* [WIP] Alsa backend
* Alsa backend compiling
* Working ALSA backend
* Fix tests
* Move WASAPI endpoint to endpoint module
* Fix WASAPI warnings
* Rework the WASAPI backend
* Check overflows for voice ID
* Add comments and minor fixes to WASAPI backend
* Add a changelog
snd_pcm_pause could have been used but not all hardware implement it, so
I propose not to use it.
In this implementation:
there are two kind of scheduling: wait for resume signal and wait for
pcm to be available
if the stream is paused then it return notready and wait for resume
the event loop is different as it manages descriptors corresponding to
voices according to the nature of the scheduling.
there is still a FIXME: in voice.play the is signal is send even if
the event loop wasn't waiting for resume.
It doesn't seem to create any issue. But it happens when you write
voice.pause();voice.play();