Add some documentation

This commit is contained in:
Pierre Krieger 2014-12-11 18:09:48 +01:00
parent d1de2018e7
commit b98ac14bf4
3 changed files with 18 additions and 0 deletions

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@ -1,3 +1,5 @@
# CPAL - Cross-platform audio library
Audio player in pure Rust.
* Works only on win32 for the moment

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@ -3,6 +3,7 @@ extern crate cpal;
fn main() {
let mut channel = cpal::Channel::new();
// producing a sinusoid
let mut data_source =
std::iter::iterate(0.0f32, |f| f + 0.03)
.map(|angle| {

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@ -7,8 +7,15 @@ use this_platform_is_not_supported;
#[path="wasapi/mod.rs"]
pub mod cpal_impl;
/// A `Channel` represents a sound output.
///
/// A channel must be periodically filled with new data, or the sound will
/// stop playing.
pub struct Channel(cpal_impl::Channel);
/// Represents a buffer that must be filled with audio data.
///
/// A `Buffer` object borrows the channel.
pub struct Buffer<'a, T>(cpal_impl::Buffer<'a, T>);
impl Channel {
@ -17,10 +24,18 @@ impl Channel {
Channel(channel)
}
/// Returns the number of channels.
///
/// 1 for mono, 2 for stereo, etc.
pub fn get_channels(&self) -> u16 {
self.0.get_channels()
}
/// Adds some PCM data to the channel's buffer.
///
/// This function returns a `Buffer` object that must be filled with the audio data.
/// You can't know in advance the size of the buffer, as it depends on the current state
/// of the backend.
pub fn append_data<'a, T>(&'a mut self) -> Buffer<'a, T> {
Buffer(self.0.append_data())
}