clipper/frontend/src/Overview.tsx

100 lines
2.7 KiB
TypeScript

import { useState, useEffect } from 'react';
import { MediaSet } from './generated/media_set';
import { Frames, VideoPosition } from './App';
import { WaveformCanvas } from './WaveformCanvas';
import { HudCanvas, EmptySelectionAction } from './HudCanvas';
import { Observable } from 'rxjs';
export interface Selection {
start: number;
end: number;
}
interface Props {
peaks: Observable<number[]>;
mediaSet: MediaSet;
position: VideoPosition;
viewport: Frames;
onSelectionChange: (selection: Selection) => void;
}
export const CanvasLogicalWidth = 2_000;
export const CanvasLogicalHeight = 500;
export const Overview: React.FC<Props> = ({
peaks,
mediaSet,
position,
viewport,
onSelectionChange,
}: Props) => {
const [selectedPixels, setSelectedPixels] = useState({ start: 0, end: 0 });
const [positionPixels, setPositionPixels] = useState(0);
// side effects
// convert viewport from frames to canvas pixels.
useEffect(() => {
setSelectedPixels({
start: Math.round(
(viewport.start / mediaSet.audioFrames) * CanvasLogicalWidth
),
end: Math.round(
(viewport.end / mediaSet.audioFrames) * CanvasLogicalWidth
),
});
}, [viewport, mediaSet]);
// convert position from frames to canvas pixels:
useEffect(() => {
const ratio =
position.currentTime / (mediaSet.audioFrames / mediaSet.audioSampleRate);
setPositionPixels(Math.round(ratio * CanvasLogicalWidth));
frames;
}, [mediaSet, position]);
// handlers
// convert selection change from canvas pixels to frames, and trigger callback.
const handleSelectionChange = ({ start, end }: Selection) => {
onSelectionChange({
start: Math.round((start / CanvasLogicalWidth) * mediaSet.audioFrames),
end: Math.round((end / CanvasLogicalWidth) * mediaSet.audioFrames),
});
};
// render component
const hudStyles = {
borderLineWidth: 4,
borderStrokeStyle: 'red',
positionLineWidth: 4,
positionStrokeStyle: 'red',
};
return (
<>
<div className={`relative grow-0 h-[80px]`}>
<WaveformCanvas
peaks={peaks}
channels={mediaSet.audioChannels}
width={CanvasLogicalWidth}
height={CanvasLogicalHeight}
strokeStyle="black"
fillStyle="#003300"
alpha={1}
></WaveformCanvas>
<HudCanvas
width={CanvasLogicalWidth}
height={CanvasLogicalHeight}
emptySelectionAction={EmptySelectionAction.SelectPrevious}
styles={hudStyles}
position={positionPixels}
selection={selectedPixels}
onSelectionChange={handleSelectionChange}
/>
</div>
</>
);
};