clipper/frontend/src/HudCanvas.tsx

315 lines
7.8 KiB
TypeScript

import { useState, useEffect, useRef, MouseEvent } from 'react';
interface Styles {
borderLineWidth: number;
borderStrokeStyle: string;
positionLineWidth: number;
positionStrokeStyle: string;
}
interface Props {
width: number;
height: number;
emptySelectionAction: EmptySelectionAction;
styles: Styles;
position: number | null;
selection: Selection;
onSelectionChange: (selection: Selection) => void;
}
enum Mode {
Normal,
Selecting,
Dragging,
ResizingStart,
ResizingEnd,
}
enum HoverState {
Normal,
OverSelectionStart,
OverSelectionEnd,
OverSelection,
}
export enum EmptySelectionAction {
SelectNothing,
SelectPrevious,
}
export interface Selection {
start: number;
end: number;
}
const emptySelection: Selection = { start: 0, end: 0 };
export const HudCanvas: React.FC<Props> = ({
width,
height,
emptySelectionAction,
styles: {
borderLineWidth,
borderStrokeStyle,
positionLineWidth,
positionStrokeStyle,
},
position,
selection,
onSelectionChange,
}: Props) => {
// selection and newSelection are in canvas logical pixels:
const [newSelection, setNewSelection] = useState({
...emptySelection,
});
const [mode, setMode] = useState(Mode.Normal);
const [hoverState, setHoverState] = useState(HoverState.Normal);
const [cursor, setCursor] = useState('cursor-auto');
const canvasRef = useRef<HTMLCanvasElement>(null);
const moveOffsetX = useRef(0);
// side effects
// handle global mouse up
useEffect(() => {
window.addEventListener('mouseup', handleMouseUp);
return () => {
window.removeEventListener('mouseup', handleMouseUp);
};
}, [mode, newSelection]);
// draw the overview HUD
useEffect(() => {
requestAnimationFrame(() => {
const canvas = canvasRef.current;
if (canvas == null) {
console.error('no hud canvas ref available');
return;
}
const ctx = canvas.getContext('2d');
if (ctx == null) {
console.error('no hud 2d context available');
return;
}
ctx.clearRect(0, 0, canvas.width, canvas.height);
// draw selection
let currentSelection: Selection;
if (
mode == Mode.Selecting ||
mode == Mode.Dragging ||
mode == Mode.ResizingStart ||
mode == Mode.ResizingEnd
) {
currentSelection = newSelection;
} else {
currentSelection = selection;
}
ctx.beginPath();
ctx.strokeStyle = borderStrokeStyle;
ctx.lineWidth = borderLineWidth;
const alpha = hoverState == HoverState.OverSelection ? '0.15' : '0.13';
ctx.fillStyle = `rgba(255, 255, 255, ${alpha})`;
ctx.rect(
currentSelection.start,
borderLineWidth,
currentSelection.end - currentSelection.start,
canvas.height - borderLineWidth * 2
);
ctx.fill();
ctx.stroke();
// draw position marker
if (position == null) {
return;
}
ctx.beginPath();
ctx.strokeStyle = positionStrokeStyle;
ctx.lineWidth = positionLineWidth;
ctx.moveTo(position, 0);
ctx.lineWidth = 4;
ctx.lineTo(position, canvas.height - 4);
ctx.stroke();
});
}, [selection, newSelection, position]);
// handlers
const hoverOffset = 10;
const isHoveringSelectionStart = (x: number): boolean => {
return (
x > selection.start - hoverOffset && x < selection.start + hoverOffset
);
};
const isHoveringSelectionEnd = (x: number): boolean => {
return x > selection.end - hoverOffset && x < selection.end + hoverOffset;
};
const isHoveringSelection = (x: number): boolean => {
return x >= selection.start && x <= selection.end;
};
const getCanvasX = (evt: MouseEvent<HTMLCanvasElement>): number => {
const rect = evt.currentTarget.getBoundingClientRect();
const x = Math.round(((evt.clientX - rect.left) / rect.width) * width);
return constrainXToCanvas(x);
};
const constrainXToCanvas = (x: number): number => {
if (x < 0) {
return 0;
}
if (x > width) {
return width;
}
return x;
};
const handleMouseDown = (evt: MouseEvent<HTMLCanvasElement>) => {
if (mode != Mode.Normal) {
return;
}
const x = getCanvasX(evt);
if (isHoveringSelectionStart(x)) {
setMode(Mode.ResizingStart);
moveOffsetX.current = x;
} else if (isHoveringSelectionEnd(x)) {
setMode(Mode.ResizingEnd);
moveOffsetX.current = x;
} else if (isHoveringSelection(x)) {
setMode(Mode.Dragging);
setCursor('cursor-pointer');
moveOffsetX.current = x;
} else {
setMode(Mode.Selecting);
setCursor('cursor-col-resize');
moveOffsetX.current = x;
setNewSelection({ start: x, end: x });
}
};
const handleMouseMove = (evt: MouseEvent<HTMLCanvasElement>) => {
const x = getCanvasX(evt);
switch (mode) {
case Mode.Normal: {
if (isHoveringSelectionStart(x)) {
setHoverState(HoverState.OverSelectionStart);
setCursor('cursor-col-resize');
} else if (isHoveringSelectionEnd(x)) {
setHoverState(HoverState.OverSelectionEnd);
setCursor('cursor-col-resize');
} else if (isHoveringSelection(x)) {
setHoverState(HoverState.OverSelection);
setCursor('cursor-pointer');
} else {
setCursor('cursor-auto');
}
break;
}
case Mode.ResizingStart: {
const diff = x - moveOffsetX.current;
const start = constrainXToCanvas(selection.start + diff);
if (start > selection.end) {
setNewSelection({ start: selection.end, end: start });
break;
}
setNewSelection({ ...selection, start: start });
break;
}
case Mode.ResizingEnd: {
const diff = x - moveOffsetX.current;
const end = constrainXToCanvas(selection.end + diff);
if (end < selection.start) {
setNewSelection({ start: Math.max(0, end), end: selection.start });
break;
}
setNewSelection({ ...selection, end: end });
break;
}
case Mode.Dragging: {
const diff = x - moveOffsetX.current;
const selectionWidth = selection.end - selection.start;
let start = Math.max(0, selection.start + diff);
let end = start + selectionWidth;
if (end > width) {
end = width;
start = end - selectionWidth;
}
setNewSelection({ start: start, end: end });
break;
}
case Mode.Selecting: {
if (x < moveOffsetX.current) {
setNewSelection({
start: x,
end: moveOffsetX.current,
});
} else {
setNewSelection({ start: moveOffsetX.current, end: x });
}
break;
}
}
};
const handleMouseUp = () => {
if (mode == Mode.Normal) {
return;
}
setMode(Mode.Normal);
setCursor('cursor-auto');
if (newSelection.start == newSelection.end) {
handleEmptySelectionAction();
return;
}
onSelectionChange({ ...newSelection });
};
const handleEmptySelectionAction = () => {
switch (emptySelectionAction) {
case EmptySelectionAction.SelectPrevious:
setNewSelection({ ...selection });
break;
case EmptySelectionAction.SelectNothing:
onSelectionChange({ start: 0, end: 0 });
break;
}
};
const handleMouseLeave = (_evt: MouseEvent<HTMLCanvasElement>) => {
setHoverState(HoverState.Normal);
};
return (
<>
<canvas
ref={canvasRef}
className={`block absolute w-full h-full ${cursor} z-20`}
width={width}
height={height}
onMouseDown={handleMouseDown}
onMouseMove={handleMouseMove}
onMouseLeave={handleMouseLeave}
></canvas>
</>
);
};