Extract OverviewWaveform to its own component

This commit is contained in:
Rob Watson 2021-09-12 09:13:02 +02:00
parent 5a08bd62bf
commit 712fbd3142
3 changed files with 96 additions and 35 deletions

View File

@ -1,5 +1,6 @@
import { useEffect, useState, useRef, MouseEvent } from 'react';
import { WaveformCanvas } from './WaveformCanvas';
import { Waveform as WaveformOverview } from './Waveform/Overview';
import { Canvas as WaveformCanvas } from './Waveform/Canvas';
type Props = {
audioContext: AudioContext;
@ -19,18 +20,20 @@ type ZoomSettings = {
const defaultZoomSettings: ZoomSettings = { startFrame: 0, endFrame: 0 };
export const CanvasLogicalWidth = 2000;
export const CanvasLogicalHeight = 500;
export const Waveform: React.FC<Props> = ({ audioContext }: Props) => {
const [audioFile, setAudioFile] = useState<AudioFile | null>(null);
const [currentTime, setCurrentTime] = useState(0);
// TODO: fix linter error
const [audio, setAudio] = useState(new Audio());
const [zoomSettings, setZoomSettings] = useState(defaultZoomSettings);
const [waveformPeaks, setWaveformPeaks] = useState(null);
const [overviewPeaks, setOverviewPeaks] = useState(null);
const hudCanvasRef = useRef<HTMLCanvasElement>(null);
const canvasLogicalWidth = 2000;
const canvasLogicalHeight = 500;
// TODO: error handling
const videoID = new URLSearchParams(window.location.search).get('video_id');
// helpers
@ -47,7 +50,7 @@ export const Waveform: React.FC<Props> = ({ audioContext }: Props) => {
if (audioFile == null) {
return 0;
}
return Math.floor((x / canvasLogicalWidth) * audioFile.frames);
return Math.floor((x / CanvasLogicalWidth) * audioFile.frames);
};
const secsToCanvasX = (canvasWidth: number, secs: number): number => {
@ -112,7 +115,7 @@ export const Waveform: React.FC<Props> = ({ audioContext }: Props) => {
}
const resp = await fetch(
`http://localhost:8888/api/peaks?video_id=${videoID}&start=${zoomSettings.startFrame}&end=${endFrame}&bins=${canvasLogicalWidth}`
`http://localhost:8888/api/peaks?video_id=${videoID}&start=${zoomSettings.startFrame}&end=${endFrame}&bins=${CanvasLogicalWidth}`
);
const peaks = await resp.json();
console.log('respBody from peaks =', peaks);
@ -240,13 +243,10 @@ export const Waveform: React.FC<Props> = ({ audioContext }: Props) => {
zIndex: 1,
} as React.CSSProperties;
const overviewCanvasProps = {
width: '90%',
height: '90px',
margin: '0 auto',
display: 'block',
} as React.CSSProperties;
const overviewStyles = { ...wrapperProps, height: '90px' };
// TODO: why is the margin needed?
const controlPanelStyles = { margin: '1em' } as React.CSSProperties;
const clockTextAreaProps = { color: '#999', width: '400px' };
return (
@ -255,35 +255,31 @@ export const Waveform: React.FC<Props> = ({ audioContext }: Props) => {
<div style={wrapperProps}>
<WaveformCanvas
peaks={waveformPeaks}
logicalWidth={canvasLogicalWidth}
logicalHeight={canvasLogicalHeight}
fillStyle="black"
strokeStyle="green"
style={waveformCanvasProps}
></WaveformCanvas>
<canvas
ref={hudCanvasRef}
width={canvasLogicalWidth}
height={canvasLogicalHeight}
onMouseMove={handleMouseMove}
onMouseDown={handleMouseDown}
onMouseUp={handleMouseUp}
style={hudCanvasProps}
width={CanvasLogicalWidth}
height={CanvasLogicalHeight}
></canvas>
</div>
<WaveformCanvas
<WaveformOverview
peaks={overviewPeaks}
logicalWidth={canvasLogicalWidth}
logicalHeight={canvasLogicalHeight}
fillStyle="grey"
strokeStyle="black"
style={overviewCanvasProps}
></WaveformCanvas>
<button onClick={handlePlay}>Play</button>
<button onClick={handlePause}>Pause</button>
<button onClick={handleZoomIn}>+</button>
<button onClick={handleZoomOut}>-</button>
<input type="readonly" style={clockTextAreaProps} />
style={overviewStyles}
></WaveformOverview>
<div style={controlPanelStyles}>
<button onClick={handlePlay}>Play</button>
<button onClick={handlePause}>Pause</button>
<button onClick={handleZoomIn}>+</button>
<button onClick={handleZoomOut}>-</button>
<input type="readonly" style={clockTextAreaProps} />
</div>
</>
);
};

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@ -1,17 +1,24 @@
import { useEffect, useState, useRef, MouseEvent } from 'react';
import { useEffect, useRef } from 'react';
import { CanvasLogicalWidth, CanvasLogicalHeight } from '../Waveform';
const maxPeakValue = 32768;
const maxPeakValue = 32_768;
type Props = {
peaks: number[][] | null;
logicalWidth: number;
logicalHeight: number;
strokeStyle: string;
fillStyle: string;
style: React.CSSProperties;
};
export const WaveformCanvas: React.FC<Props> = (props: Props) => {
// Canvas is a generic component that renders a waveform to a canvas.
//
// Properties:
//
// peaks: a 2d array of uint16s representing the peak values. Each inner array length should match logicalWidth
// strokeStyle: waveform style
// fillStyle: background style
// style: React.CSSProperties applied to canvas element
export const Canvas: React.FC<Props> = (props: Props) => {
const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => {
@ -57,8 +64,8 @@ export const WaveformCanvas: React.FC<Props> = (props: Props) => {
<>
<canvas
ref={canvasRef}
width={props.logicalWidth}
height={props.logicalHeight}
width={CanvasLogicalWidth}
height={CanvasLogicalHeight}
style={props.style}
></canvas>
</>

View File

@ -0,0 +1,58 @@
import { useEffect, useRef } from 'react';
import { Canvas as WaveformCanvas } from './Canvas';
import { CanvasLogicalWidth, CanvasLogicalHeight } from '../Waveform';
type Props = {
peaks: number[][] | null;
style: React.CSSProperties;
};
export const Waveform: React.FC<Props> = (props: Props) => {
const hudCanvasRef = useRef<HTMLCanvasElement>(null);
// handlers
const handleMouseDown = () => {
console.log('mousedown');
};
// render component
const canvasStyles = {
width: '100%',
height: '100px',
margin: '0 auto',
display: 'block',
} as React.CSSProperties;
const hudCanvasStyles = {
width: '100%',
height: '100%',
position: 'absolute',
top: 0,
left: 0,
right: 0,
bottom: 0,
zIndex: 1,
} as React.CSSProperties;
return (
<>
<div style={props.style}>
<WaveformCanvas
peaks={props.peaks}
fillStyle="grey"
strokeStyle="black"
style={canvasStyles}
></WaveformCanvas>
<canvas
ref={hudCanvasRef}
style={hudCanvasStyles}
width={CanvasLogicalWidth}
height={CanvasLogicalHeight}
onMouseDown={handleMouseDown}
></canvas>
</div>
</>
);
};