clipper/backend/media/audio_progress.go

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package media
import (
"bytes"
"encoding/binary"
"fmt"
"io"
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"math"
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)
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type GetAudioProgress struct {
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PercentComplete float32
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Peaks []int16
}
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type GetAudioProgressReader interface {
Read() (GetAudioProgress, error)
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Close() error
}
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// getAudioProgressReader accepts a byte stream containing little endian
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// signed int16s and, given a target number of bins, emits a stream of peaks
// corresponding to each channel of the audio data.
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type getAudioProgressReader struct {
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framesExpected int64
channels int
framesPerBin int
samples []int16
currPeaks []int16
currCount int
framesProcessed int64
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progress chan GetAudioProgress
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errorChan chan error
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}
// TODO: validate inputs, debugging is confusing otherwise
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func newGetAudioProgressReader(framesExpected int64, channels, numBins int) *getAudioProgressReader {
return &getAudioProgressReader{
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channels: channels,
framesExpected: framesExpected,
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framesPerBin: int(math.Ceil(float64(framesExpected) / float64(numBins))),
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samples: make([]int16, 8_192),
currPeaks: make([]int16, channels),
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progress: make(chan GetAudioProgress),
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errorChan: make(chan error, 1),
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}
}
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func (w *getAudioProgressReader) Abort(err error) {
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w.errorChan <- err
}
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func (w *getAudioProgressReader) Close() error {
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close(w.progress)
return nil
}
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func (w *getAudioProgressReader) Read() (GetAudioProgress, error) {
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for {
select {
case progress, ok := <-w.progress:
if !ok {
return GetAudioProgress{}, io.EOF
}
return progress, nil
case err := <-w.errorChan:
return GetAudioProgress{}, fmt.Errorf("error waiting for progress: %v", err)
}
}
}
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func (w *getAudioProgressReader) Write(p []byte) (int, error) {
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// expand our target slice if it is of insufficient size:
numSamples := len(p) / SizeOfInt16
if len(w.samples) < numSamples {
w.samples = append(w.samples, make([]int16, numSamples-len(w.samples))...)
}
samples := w.samples[:numSamples]
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if err := binary.Read(bytes.NewReader(p), binary.LittleEndian, samples); err != nil {
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return 0, fmt.Errorf("error parsing samples: %v", err)
}
for i := 0; i < len(samples); i += w.channels {
for j := 0; j < w.channels; j++ {
samp := samples[i+j]
if samp < 0 {
samp = -samp
}
if samp > w.currPeaks[j] {
w.currPeaks[j] = samp
}
}
w.currCount++
if w.currCount == w.framesPerBin {
w.nextBin()
}
}
w.framesProcessed += int64(len(samples) / w.channels)
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return len(p), nil
}
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func (w *getAudioProgressReader) nextBin() {
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var progress GetAudioProgress
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// TODO: avoid an allocation?
progress.Peaks = append(progress.Peaks, w.currPeaks...)
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progress.PercentComplete = (float32(w.framesProcessed) / float32(w.framesExpected)) * 100.0
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w.progress <- progress
w.currCount = 0
for i := 0; i < len(w.currPeaks); i++ {
w.currPeaks[i] = 0
}
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w.framesProcessed++
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}