Start to sketch out a Playlist interface/struct
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17ff26daf3
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38
main.go
38
main.go
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@ -86,6 +86,7 @@ func (s *MP3HTTPSegmenter) Segment(r io.Reader) (chan *Segment, error) {
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}
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}
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if s == nil {
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if s == nil {
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// TODO what is a good initial capacity?
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s = newSegment(DefaultTargetDuration, 1024)
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s = newSegment(DefaultTargetDuration, 1024)
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}
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}
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@ -110,13 +111,38 @@ func newMP3HTTPSegmenter() *MP3HTTPSegmenter {
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return &MP3HTTPSegmenter{}
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return &MP3HTTPSegmenter{}
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}
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}
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// TODO
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type Playlist interface {
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// These could be moved to an interface?
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Duration() time.Duration
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TargetDuration() time.Duration
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}
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// A Segmenter class which allows the passing in of a Reader
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type MediaPlaylist struct {
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// i.e.
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Segments []*Segment
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// Segment(r io.Reader) (chan *Segment, error)
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}
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// This will create an mp3.NewDecoder(r) and store the returned decoder.
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// As the Reader is read, the Segmenter will publish a stream of SegmentEvents
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func newMediaPlaylist() *MediaPlaylist {
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return &MediaPlaylist{
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Segments: make([]*Segment, 0, 10),
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}
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}
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func (p *MediaPlaylist) Duration() time.Duration {
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var t time.Duration
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for _, s := range p.Segments {
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t += s.Duration()
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}
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return t
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}
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func (p *MediaPlaylist) Run() error {
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for {
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// TODO block here and listen to the channel of incoming segments.
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// As the reader is Read and segments are produced, update the Playlist
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// struct and possibly notify consumers.
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// What would actually be a useful API and/or Go best practices?
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}
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}
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func main() {
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func main() {
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// TODO accept some flags with:
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// TODO accept some flags with:
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