sc3ctrl/build/Release/VVOSC.framework/Versions/A/Headers/OSCManager.h

145 lines
4.9 KiB
Objective-C

//
// OSCManager.h
// OSC
//
// Created by bagheera on 9/20/08.
// Copyright 2008 __MyCompanyName__. All rights reserved.
//
#if IPHONE
#import <UIKit/UIKit.h>
#else
#import <Cocoa/Cocoa.h>
#endif
#import "OSCZeroConfManager.h"
#import "OSCInPort.h"
#import "OSCOutPort.h"
#import <pthread.h>
/*
TOP-LEVEL OVERVIEW
this osc manager class is all you need to add to your app. it has methods for
adding and removing ports. you can have as many osc managers as you like, but
you should really only need one instance.
input ports have a delegate- delegate methods are called as the port receives data.
it's important to note that the delegate methods must be thread-safe: each input
port is running on its own (non-main) thread.
data is sent via the output ports (convenience methods for doing this are built
into the osc manager).
GENERAL OSC STRUCTURE AND OVERVIEW
this framework was written from the OSC spec found here:
http://opensoundcontrol.org/spec-1_0
- an OSC packet is the basic unit of transmitting OSC data.
- an OSC packet consists of:
- contents- contiguous block of binary data (either a bundle or a message), and then the
- size- number of 8-bit bytes that comprise 'contents'- ALWAYS multiple of 4!
- an OSC message consists of:
- an OSC address pattern (starting with '/'), followed by
- an OSC type tag string, followed by
- zero or more 'OSC arguments'
- an OSC bundle consists of:
- the OSC-string "#bundle", followed by
- an OSC time tag, followed by
- zero or more 'OSC bundle elements'
- an OSC bundle element consists of:
- 'size' (int32)- number of 8-bit bytes in the contents- ALWAYS multiple of 4!
- 'contents'- either another OSC bundle, or an OSC message
PORTS- SENDING AND RECEIVING UDP/TCP DATA
some basic information, gleaned from:
http://beej.us/guide/bgnet/output/html/multipage/index.html
struct sockaddr {
unsigned short sa_family; // address family, AF_xxx
char sa_data[14]; // 14 bytes of protocol address
}
struct sockaddr_in {
short int sin_family; // address family
unsigned short int sin_port; // port number
struct in_addr sin_addr; // internet address
unsigned char sin_zero[8]; // exists so sockaddr_in has same length as sockaddr
}
recv(int sockfd, void *buf, int len, unsigned int flags);
- sockfd is the socket descriptor to read from
- buf is the buffer to read the information into
- len is the max length of the buffer
- flags can be set to 0
recvfrom(int sockfd, void *buf, int len, unsigned int flags, struct sockaddr *from, int *fromlen);
- from is a pointer to a local struct sockaddr that will be filled with the IP & port of the originating machine
- fromlen is a pointer to a local int that should be initialized to a sizeof(struct sockaddr)- contains length of address actually stored in from on return
...as well as the 4 params listed above in recv()
int select(int numfds, fd_set *readrds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout);
*/
@interface OSCManager : NSObject {
NSMutableArray *inPortArray;
NSMutableArray *outPortArray;
pthread_rwlock_t inPortLock;
pthread_rwlock_t outPortLock;
id delegate;
OSCZeroConfManager *zeroConfManager; // bonjour/zero-configuration manager
}
- (void) deleteAllInputs;
- (void) deleteAllOutputs;
// methods for creating input ports
- (OSCInPort *) createNewInputFromSnapshot:(NSDictionary *)s;
- (OSCInPort *) createNewInputForPort:(int)p withLabel:(NSString *)l;
- (OSCInPort *) createNewInputForPort:(int)p;
- (OSCInPort *) createNewInput;
// methods for creating output ports
- (OSCOutPort *) createNewOutputFromSnapshot:(NSDictionary *)s;
- (OSCOutPort *) createNewOutputToAddress:(NSString *)a atPort:(int)p withLabel:(NSString *)l;
- (OSCOutPort *) createNewOutputToAddress:(NSString *)a atPort:(int)p;
- (OSCOutPort *) createNewOutput;
// typically, the manager is the input port's delegate- input ports tell delegates when they receive data
// this method is called and contains coalesced messages (grouped by address path)
- (void) oscMessageReceived:(NSDictionary *)d;
// this method is called every time any osc val is processed
- (void) receivedOSCVal:(id)v forAddress:(NSString *)a;
// methods for working with ports
- (NSString *) getUniqueInputLabel;
- (NSString *) getUniqueOutputLabel;
- (OSCInPort *) findInputWithLabel:(NSString *)n;
- (OSCOutPort *) findOutputWithLabel:(NSString *)n;
- (OSCOutPort *) findOutputWithAddress:(NSString *)a andPort:(int)p;
- (OSCOutPort *) findOutputForIndex:(int)i;
- (OSCInPort *) findInputWithZeroConfName:(NSString *)n;
- (void) removeInput:(id)p;
- (void) removeOutput:(id)p;
- (NSArray *) outPortLabelArray;
// subclassable methods for customizing
- (id) inPortClass;
- (NSString *) inPortLabelBase;
- (id) outPortClass;
// misc
- (id) delegate;
- (void) setDelegate:(id)n;
- (NSMutableArray *) inPortArray;
- (NSMutableArray *) outPortArray;
@end