Audio worksish.
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9e29d552a0
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@ -1,33 +1,53 @@
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import * as Message from "./message";
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import * as MP4 from "../mp4"
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import * as Stream from "../stream"
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import * as Util from "../util"
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import * as Message from "../message";
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import * as MP4 from "../../mp4"
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import * as Stream from "../../stream"
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import * as Util from "../../util"
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import { Ring, RingState } from "../ring"
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import { Renderer } from "./renderer"
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// Ignore the timestamp output by WebCodecs since it's in microseconds
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// We will manually set the timestamp based on the sample rate.
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let frameCount = 0
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export class Decoder {
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export default class Decoder {
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// Store the init message for each track
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tracks: Map<string, Util.Deferred<Message.Init>>
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renderer: Renderer;
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tracks: Map<string, Util.Deferred<Message.Init>>;
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sampleRate: number;
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channels: Ring[];
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sync?: number; // the first timestamp
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constructor(config: Message.Config, renderer: Renderer) {
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constructor(config: Message.Config) {
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this.tracks = new Map();
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this.renderer = renderer;
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this.sampleRate = config.sampleRate
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this.channels = []
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for (let state of config.channels) {
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this.channels.push(new Ring(state))
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}
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}
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async init(msg: Message.Init) {
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let track = this.tracks.get(msg.track);
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if (!track) {
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track = new Util.Deferred()
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this.tracks.set(msg.track, track)
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init(msg: Message.Init) {
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let defer = this.tracks.get(msg.track);
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if (!defer) {
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defer = new Util.Deferred()
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this.tracks.set(msg.track, defer)
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}
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console.log(msg.info)
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if (msg.info.audioTracks.length != 1 || msg.info.videoTracks.length != 0) {
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throw new Error("Expected a single audio track")
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}
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track.resolve(msg)
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const track = msg.info.audioTracks[0]
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const audio = track.audio
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if (audio.sample_rate != this.sampleRate) {
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throw new Error("sample rate not supported")
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}
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if (audio.channel_count > this.channels.length) {
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throw new Error("channel count not supported")
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}
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defer.resolve(msg)
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}
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async decode(msg: Message.Segment) {
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@ -39,18 +59,20 @@ export class Decoder {
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// Wait for the init segment to be fully received and parsed
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const init = await track.promise;
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const info = init.info;
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const audio = info.audioTracks[0]
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const audio = init.info.audioTracks[0]
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const decoder = new AudioDecoder({
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output: (frame: AudioData) => {
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this.renderer.emit(frame)
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for (let i = 0; i < frame.numberOfChannels; i += 1) {
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this.channels[i].emit(frameCount, frame, i)
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}
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frameCount += frame.numberOfFrames;
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},
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error: (err: Error) => {
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console.warn(err)
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}
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});
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console.log(audio)
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decoder.configure({
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codec: audio.codec,
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@ -63,12 +85,20 @@ export class Decoder {
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input.onSamples = (id: number, user: any, samples: MP4.Sample[]) => {
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for (let sample of samples) {
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// TODO this assumes that timescale == sample rate
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if (!this.sync) {
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this.sync = sample.dts;
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}
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// Convert to milliseconds
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const timestamp = 1000 * (sample.dts - this.sync) / sample.timescale
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const duration = 1000 * sample.duration / sample.timescale
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// This assumes that timescale == sample rate
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decoder.decode(new EncodedAudioChunk({
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type: sample.is_sync ? "key" : "delta",
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data: sample.data,
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duration: sample.duration,
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timestamp: sample.dts,
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duration: duration,
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timestamp: timestamp,
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}))
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}
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}
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@ -0,0 +1,29 @@
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import * as Message from "../message"
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// Wrapper to run the decoder in a Worker
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export default class Decoder {
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worker: Worker;
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constructor(config: Message.Config) {
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const url = new URL('worker.ts', import.meta.url)
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this.worker = new Worker(url, {
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name: "audio",
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type: "module",
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})
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this.worker.onmessage = this.onMessage.bind(this)
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this.worker.postMessage({ config })
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}
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init(init: Message.Init) {
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this.worker.postMessage({ init })
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}
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segment(segment: Message.Segment) {
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this.worker.postMessage({ segment }, [ segment.buffer.buffer, segment.reader ])
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}
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private onMessage(e: MessageEvent) {
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// TODO
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}
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}
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@ -0,0 +1,17 @@
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import Decoder from "./decoder"
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let decoder: Decoder
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self.addEventListener('message', (e: MessageEvent) => {
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if (e.data.config) {
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decoder = new Decoder(e.data.config)
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}
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if (e.data.init) {
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decoder.init(e.data.init)
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}
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if (e.data.segment) {
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decoder.decode(e.data.segment)
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}
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})
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@ -1,21 +1,35 @@
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import * as Message from "./message"
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import { Renderer } from "./renderer"
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import { Decoder } from "./decoder"
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import Renderer from "./renderer"
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import Decoder from "./decoder"
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import { RingState } from "./ring"
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// Abstracts the Worker and Worklet into a simpler API
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// This class must be created on the main thread due to AudioContext.
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export default class Audio {
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renderer: Renderer;
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decoder: Decoder;
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decoder: Decoder; // WebWorker
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renderer: Renderer; // AudioWorklet
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constructor(config: Message.Config) {
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constructor() {
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// Assume 44.1kHz and two audio channels
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const config = {
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sampleRate: 44100,
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channels: [ new RingState(44100), new RingState(44100) ],
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}
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// Start loading the worker script
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this.decoder = new Decoder(config)
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this.renderer = new Renderer(config)
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this.decoder = new Decoder(config, this.renderer)
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}
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async init(init: Message.Init) {
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await this.decoder.init(init)
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init(init: Message.Init) {
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this.decoder.init(init)
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}
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async segment(segment: Message.Segment) {
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await this.decoder.decode(segment)
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segment(segment: Message.Segment) {
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this.decoder.segment(segment)
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}
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play() {
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this.renderer.play()
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}
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}
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@ -1,13 +1,15 @@
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import * as MP4 from "../mp4"
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import { RingState } from "./ring"
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export interface Config {
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ctx: AudioContext;
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sampleRate: number;
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channels: RingState[];
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}
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export interface Init {
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track: string;
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info: MP4.Info;
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raw: MP4.ArrayBufferOffset[];
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raw: MP4.ArrayBuffer[];
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}
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export interface Segment {
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@ -1,24 +0,0 @@
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import * as Message from "./message";
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import Source from "./source";
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export class Renderer {
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source: Source;
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render: number; // non-zero if requestAnimationFrame has been called
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last?: number; // the timestamp of the last rendered frame
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maxDuration: number; // the maximum duration allowed in the buffer
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constructor(config: Message.Config) {
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this.render = 0;
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this.maxDuration = 10 * 1000
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// TODO evaluate { latencyHint: "interactive" }
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this.source = new Source(config.ctx)
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}
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emit(frame: AudioData) {
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this.source.emit(frame)
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}
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}
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import * as Message from "../message"
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export default class Renderer {
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context: AudioContext;
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worklet: Promise<AudioWorkletNode>;
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constructor(config: Message.Config) {
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this.context = new AudioContext({
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latencyHint: "interactive",
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sampleRate: config.sampleRate,
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})
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this.worklet = this.setup(config)
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}
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private async setup(config: Message.Config): Promise<AudioWorkletNode> {
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// Load the worklet source code.
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const url = new URL('worklet.ts', import.meta.url)
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await this.context.audioWorklet.addModule(url)
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const volume = this.context.createGain()
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volume.gain.value = 2.0;
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// Create a worklet
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const worklet = new AudioWorkletNode(this.context, 'renderer');
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worklet.onprocessorerror = (e: Event) => {
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console.error("Audio worklet error:", e)
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};
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worklet.port.onmessage = this.onMessage.bind(this)
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worklet.port.postMessage({ config })
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// Connect the worklet to the volume node and then to the speakers
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worklet.connect(volume)
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volume.connect(this.context.destination)
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return worklet
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}
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private onMessage(e: MessageEvent) {
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// TODO
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}
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play() {
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this.context.resume()
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}
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}
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// This is an AudioWorklet that acts as a media source.
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// The renderer copies audio samples to a ring buffer read by this worklet.
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// The worklet then outputs those samples to emit audio.
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import * as Message from "../message"
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import { Ring, RingState } from "../ring"
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class Renderer extends AudioWorkletProcessor {
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channels?: Ring[];
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constructor(params: AudioWorkletNodeOptions) {
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// The super constructor call is required.
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super();
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this.port.onmessage = this.onMessage.bind(this)
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}
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onMessage(e: MessageEvent) {
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if (e.data.config) {
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this.config(e.data.config)
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}
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}
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config(config: Message.Config) {
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this.channels = []
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for (let state of config.channels) {
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this.channels.push(new Ring(state))
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}
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}
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// Inputs and outputs in groups of 128 samples.
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process(inputs: Float32Array[][], outputs: Float32Array[][], parameters: Record<string, Float32Array>): boolean {
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if (!this.channels) {
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// Not initialized yet
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return true
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}
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if (inputs.length != 1 && outputs.length != 1) {
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throw new Error("only a single track is supported")
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}
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const output = outputs[0]
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for (let i = 0; i < output.length; i += 1) {
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const source = this.channels[i]
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const channel = output[i];
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const parts = source.peek(channel.length)
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let offset = 0
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for (let i = 0; i < parts.length; i += 1) {
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channel.set(parts[i], offset)
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offset += parts[i].length
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}
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if (offset < channel.length) {
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// TODO render silence
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}
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// Always advance the full amount.
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source.advance(channel.length)
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}
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return true;
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}
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}
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registerProcessor("renderer", Renderer);
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// Ring buffer with audio samples.
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enum STATE {
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START = 0, // First timestamp in the ring buffer.
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END, // Last timestamp in the ring buffer.
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LENGTH // Clever way of saving the total number of enums values.
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}
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export class Ring {
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state: RingState;
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constructor(state: RingState) {
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this.state = state
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}
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// Add the samples for single audio frame with the given channel
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emit(timestamp: number, frame: AudioData, channel: number) {
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let start = timestamp;
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// The number of samples to skip at the start.
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let offset = this.start - timestamp;
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if (offset > 0) {
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console.warn("dropping old samples", offset)
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start += offset;
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} else {
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offset = 0
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}
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let count = frame.numberOfFrames - offset;
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if (count <= 0) {
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frame.close()
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// Skip the entire frame
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return
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}
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let end = timestamp + count;
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if (end >= start + this.state.capacity) {
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// The renderer has to buffer frames; we have a fixed capacity.
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// TODO maybe it's better to buffer here instead.
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throw new Error("exceeded capacity")
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}
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const startIndex = start % this.state.capacity;
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const endIndex = end % this.state.capacity;
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if (startIndex < endIndex) {
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// One continuous range to copy.
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const full = new Float32Array(this.state.buffer, 4*startIndex, endIndex-startIndex)
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frame.copyTo(full, {
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planeIndex: channel,
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frameOffset: offset,
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frameCount: count,
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})
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} else {
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// Wrapped around the ring buffer, so we have to copy twice.
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const wrap = this.state.capacity - startIndex;
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const first = new Float32Array(this.state.buffer, 4*startIndex, this.state.capacity - startIndex)
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const second = new Float32Array(this.state.buffer, 0, endIndex)
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frame.copyTo(first, {
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planeIndex: channel,
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frameOffset: offset,
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frameCount: wrap,
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})
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frame.copyTo(second, {
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planeIndex: channel,
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frameOffset: offset + wrap,
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frameCount: endIndex,
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})
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}
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if (this.end < end) {
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this.end = end
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}
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}
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peek(count: number): Float32Array[] {
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const start = this.start
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let end = this.end
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if (end > start + count) {
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end = start + count
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}
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const startIndex = start % this.state.capacity;
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const endIndex = end % this.state.capacity;
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if (startIndex < endIndex) {
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const full = new Float32Array(this.state.buffer, 4*startIndex, endIndex - startIndex)
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return [ full ]
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} else {
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const first = new Float32Array(this.state.buffer, 4*startIndex, this.state.capacity - startIndex)
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const second = new Float32Array(this.state.buffer, 0, endIndex)
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return [ first, second ]
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}
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}
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advance(count: number) {
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this.start += count
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}
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set start(start: number) {
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Atomics.store(this.state.stateView, STATE.START, start);
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}
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get start(): number {
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return Atomics.load(this.state.stateView, STATE.START);
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}
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set end(end: number) {
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Atomics.store(this.state.stateView, STATE.END, end);
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}
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get end(): number {
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return Atomics.load(this.state.stateView, STATE.END);
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}
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}
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// No prototype to make this easier to send via postMessage
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export class RingState {
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state: SharedArrayBuffer;
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stateView: Int32Array;
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buffer: SharedArrayBuffer;
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capacity: number;
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constructor(capacity: number) {
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// Store this many samples in a ring buffer.
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this.buffer = new SharedArrayBuffer(capacity * Float32Array.BYTES_PER_ELEMENT)
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this.capacity = capacity
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// Store the current state in a separate ring buffer.
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this.state = new SharedArrayBuffer(STATE.LENGTH * Int32Array.BYTES_PER_ELEMENT)
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this.stateView = new Int32Array(this.state)
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}
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}
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import * as Message from "./message"
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import Ring from "./ring"
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// Wrapper around the AudioWorklet API to make it easier to use.
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export default class Source {
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ctx: AudioContext;
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worklet?: AudioWorkletNode; // async initialization
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channels: Ring[];
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ready: Promise<void>;
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constructor(ctx: AudioContext) {
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this.ctx = ctx
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// two channels, holding a maximum of 1s at 44khz
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this.channels = [
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new Ring(44000),
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new Ring(44000),
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]
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// Start loading the worklet
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this.ready = this.setup()
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}
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private async setup(): Promise<void> {
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// Load the worklet source code.
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await this.ctx.audioWorklet.addModule('worklet.ts')
|
||||
|
||||
// Create a worklet
|
||||
this.worklet = new AudioWorkletNode(this.ctx, 'source');
|
||||
|
||||
this.worklet.port.onmessage = this.onMessage.bind(this)
|
||||
|
||||
this.worklet.onprocessorerror = (e: Event) => {
|
||||
console.error("Audio worklet error:", e);
|
||||
};
|
||||
|
||||
const config: Message.Config = {
|
||||
channels: this.channels,
|
||||
}
|
||||
|
||||
this.worklet.port.postMessage({ config })
|
||||
}
|
||||
|
||||
private async onMessage(e: MessageEvent) {
|
||||
if (e.data.configReply) {
|
||||
const reply = e.data.configReply as Message.ConfigReply
|
||||
|
||||
if (reply.error) {
|
||||
throw reply.error
|
||||
}
|
||||
|
||||
// Start playback
|
||||
this.worklet?.connect(this.ctx.destination);
|
||||
}
|
||||
}
|
||||
|
||||
emit(frame: AudioData) {
|
||||
for (let i = 0; i < frame.numberOfChannels; i += 1) {
|
||||
const ring = this.channels[i]
|
||||
ring.set(frame, i)
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
import Ring from "./ring"
|
||||
|
||||
// Sent to the worklet to share ring buffers.
|
||||
export interface Config {
|
||||
channels: Ring[];
|
||||
}
|
||||
|
||||
// Reply from the worklet indicating when the configuration was suscessful.
|
||||
export interface ConfigReply {
|
||||
error?: Error;
|
||||
}
|
|
@ -1,131 +0,0 @@
|
|||
// Ring buffer with audio samples.
|
||||
|
||||
// TODO typescript enums when I have internet access
|
||||
const STATE = {
|
||||
START: 0,
|
||||
END: 1,
|
||||
}
|
||||
|
||||
export default class Ring {
|
||||
state: SharedArrayBuffer;
|
||||
stateView: Int32Array;
|
||||
|
||||
buffer: SharedArrayBuffer;
|
||||
capacity: number;
|
||||
|
||||
constructor(samples: number) {
|
||||
this.state = new SharedArrayBuffer(Object.keys(STATE).length * Int32Array.BYTES_PER_ELEMENT)
|
||||
this.stateView = new Int32Array(this.state)
|
||||
|
||||
this.setStart(0)
|
||||
this.setEnd(0)
|
||||
|
||||
this.capacity = samples;
|
||||
|
||||
// TODO better way to loop in modern Javascript?
|
||||
this.buffer = new SharedArrayBuffer(samples * Float32Array.BYTES_PER_ELEMENT)
|
||||
}
|
||||
|
||||
setStart(start: number) {
|
||||
return Atomics.store(this.stateView, STATE.START, start);
|
||||
}
|
||||
|
||||
getStart(): number {
|
||||
return Atomics.load(this.stateView, STATE.START);
|
||||
}
|
||||
|
||||
setEnd(end: number) {
|
||||
return Atomics.store(this.stateView, STATE.START, end);
|
||||
}
|
||||
|
||||
getEnd(): number {
|
||||
return Atomics.load(this.stateView, STATE.END);
|
||||
}
|
||||
|
||||
set(frame: AudioFrame, channel: number) {
|
||||
let start = this.getStart()
|
||||
|
||||
// The number of samples to skip at the start.
|
||||
let offset = start - frame.timestamp;
|
||||
if (offset > 0) {
|
||||
console.warn("dropping old samples", offset)
|
||||
} else {
|
||||
offset = 0
|
||||
}
|
||||
|
||||
let count = frame.numberOfFrames - offset;
|
||||
if (count <= 0) {
|
||||
frame.close()
|
||||
|
||||
// Skip the entire frame
|
||||
return
|
||||
}
|
||||
|
||||
if (start + this.capacity < frame.timestamp + count) {
|
||||
// The renderer has to buffer frames; we have a fixed capacity.
|
||||
// TODO maybe it's better to buffer here instead.
|
||||
throw new Error("exceeded capacity")
|
||||
}
|
||||
|
||||
let end = this.getEnd()
|
||||
|
||||
const startIndex = start % this.capacity;
|
||||
const endIndex = end % this.capacity;
|
||||
|
||||
if (startIndex < endIndex) {
|
||||
// One continuous range to copy.
|
||||
const full = new Float32Array(this.buffer, startIndex, endIndex-startIndex)
|
||||
|
||||
frame.copyTo(full, {
|
||||
planeIndex: channel,
|
||||
frameOffset: offset,
|
||||
frameCount: count,
|
||||
})
|
||||
} else {
|
||||
// Wrapped around the ring buffer, so we have to copy twice.
|
||||
const wrap = this.capacity - startIndex;
|
||||
|
||||
const first = new Float32Array(this.buffer, startIndex)
|
||||
const second = new Float32Array(this.buffer, 0, endIndex)
|
||||
|
||||
frame.copyTo(first, {
|
||||
planeIndex: channel,
|
||||
frameOffset: offset,
|
||||
frameCount: wrap,
|
||||
})
|
||||
|
||||
frame.copyTo(second, {
|
||||
planeIndex: channel,
|
||||
frameOffset: offset + wrap,
|
||||
frameCount: endIndex,
|
||||
})
|
||||
}
|
||||
|
||||
// TODO insert silence when index > end
|
||||
if (frame.timestamp + count > end) {
|
||||
end = frame.timestamp + count
|
||||
this.setEnd(end)
|
||||
}
|
||||
}
|
||||
|
||||
peek(count: number): Float32Array[] {
|
||||
const start = this.getStart()
|
||||
const end = this.getEnd()
|
||||
|
||||
const startIndex = start % this.capacity;
|
||||
const endIndex = end % this.capacity;
|
||||
|
||||
if (startIndex < endIndex) {
|
||||
const full = new Float32Array(this.buffer, startIndex, endIndex - startIndex)
|
||||
return [ full ]
|
||||
} else {
|
||||
const first = new Float32Array(this.buffer, startIndex)
|
||||
const second = new Float32Array(this.buffer, 0, endIndex)
|
||||
return [ first, second ]
|
||||
}
|
||||
}
|
||||
|
||||
advance(count: number) {
|
||||
this.setStart(this.getStart() + count)
|
||||
}
|
||||
}
|
|
@ -1,68 +0,0 @@
|
|||
// This is an AudioWorklet that acts as a media source.
|
||||
// The renderer copies audio samples to a ring buffer read by this worklet.
|
||||
// The worklet then outputs those samples to emit audio.
|
||||
|
||||
import * as Message from "../message"
|
||||
import * as Util from "../../util"
|
||||
|
||||
import Ring from "./ring"
|
||||
|
||||
class Source extends AudioWorkletProcessor {
|
||||
channels?: Ring[];
|
||||
|
||||
constructor() {
|
||||
// The super constructor call is required.
|
||||
super();
|
||||
|
||||
this.port.onmessage = (e: MessageEvent) => {
|
||||
if (e.data.config) {
|
||||
this.config(e.data.config as Message.Config)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static get parameterDescriptors() {
|
||||
return [];
|
||||
}
|
||||
|
||||
config(config: Message.Config) {
|
||||
this.channels = config.channels;
|
||||
}
|
||||
|
||||
// TODO correct types
|
||||
process(inputs: any, outputs: any, parameters: any) {
|
||||
if (!this.channels) {
|
||||
return
|
||||
}
|
||||
|
||||
if (outputs.length != 1) {
|
||||
throw new Error("only a single track is supported")
|
||||
}
|
||||
|
||||
const track = outputs[0];
|
||||
|
||||
for (let i = 0; i < track.length; i += 1) {
|
||||
const input = this.channels[i]
|
||||
const output = track[i];
|
||||
|
||||
const parts = input.peek(output.length)
|
||||
|
||||
let offset = 0
|
||||
for (let i = 0; i < parts.length; i += 1) {
|
||||
output.set(parts[i], offset)
|
||||
offset += parts[i].length
|
||||
}
|
||||
|
||||
if (offset < output.length) {
|
||||
// TODO render silence
|
||||
}
|
||||
|
||||
// Always advance the full amount.
|
||||
input.advance(output.length)
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
self.registerProcessor("source", Source);
|
|
@ -1,25 +0,0 @@
|
|||
import { Renderer } from "./renderer"
|
||||
import { Decoder } from "./decoder"
|
||||
import * as Message from "./message"
|
||||
|
||||
let renderer: Renderer;
|
||||
let decoder: Decoder;
|
||||
|
||||
self.addEventListener('message', async (e: MessageEvent) => {
|
||||
if (e.data.config) {
|
||||
const config = e.data.config as Message.Config;
|
||||
|
||||
renderer = new Renderer(config)
|
||||
decoder = new Decoder(config, renderer)
|
||||
}
|
||||
|
||||
if (e.data.init) {
|
||||
const init = e.data.init as Message.Init
|
||||
await decoder.init(init)
|
||||
}
|
||||
|
||||
if (e.data.segment) {
|
||||
const segment = e.data.segment as Message.Segment
|
||||
await decoder.decode(segment)
|
||||
}
|
||||
})
|
|
@ -16,7 +16,7 @@ body {
|
|||
position: relative;
|
||||
}
|
||||
|
||||
#play {
|
||||
#screen #play {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
<body>
|
||||
<div id="player">
|
||||
<div id="screen">
|
||||
<div id="play"><span>click for audio</span></div>
|
||||
<canvas id="video" width="1280" height="720"></canvas>
|
||||
</div>
|
||||
|
||||
|
|
|
@ -1,11 +1,23 @@
|
|||
import { Player } from "./transport/index"
|
||||
import Player from "./player"
|
||||
|
||||
const params = new URLSearchParams(window.location.search)
|
||||
|
||||
const url = params.get("url") || "https://localhost:4443/watch"
|
||||
const canvas = document.querySelector<HTMLCanvasElement>("canvas#video")!;
|
||||
const canvas = document.querySelector<HTMLCanvasElement>("canvas#video")!
|
||||
|
||||
const player = new Player({
|
||||
url: url,
|
||||
canvas: canvas,
|
||||
})
|
||||
|
||||
const play = document.querySelector<HTMLElement>("#screen #play")!
|
||||
|
||||
let playFunc = (e: Event) => {
|
||||
player.play()
|
||||
e.preventDefault()
|
||||
|
||||
play.removeEventListener('click', playFunc)
|
||||
play.style.display = "none"
|
||||
}
|
||||
|
||||
play.addEventListener('click', playFunc)
|
|
@ -0,0 +1,40 @@
|
|||
import Audio from "../audio"
|
||||
import Transport from "../transport"
|
||||
import Video from "../video"
|
||||
|
||||
export interface PlayerInit {
|
||||
url: string;
|
||||
canvas: HTMLCanvasElement;
|
||||
}
|
||||
|
||||
export default class Player {
|
||||
audio: Audio;
|
||||
video: Video;
|
||||
transport: Transport;
|
||||
|
||||
constructor(props: PlayerInit) {
|
||||
this.audio = new Audio()
|
||||
this.video = new Video({
|
||||
canvas: props.canvas.transferControlToOffscreen(),
|
||||
})
|
||||
|
||||
this.transport = new Transport({
|
||||
url: props.url,
|
||||
audio: this.audio,
|
||||
video: this.video,
|
||||
})
|
||||
}
|
||||
|
||||
async close() {
|
||||
this.transport.close()
|
||||
}
|
||||
|
||||
async connect(url: string) {
|
||||
await this.transport.connect(url)
|
||||
}
|
||||
|
||||
play() {
|
||||
this.audio.play()
|
||||
this.video.play()
|
||||
}
|
||||
}
|
|
@ -8,12 +8,13 @@ import Video from "../video"
|
|||
// @ts-ignore bundler embeds data
|
||||
import fingerprint from 'bundle-text:./fingerprint.hex';
|
||||
|
||||
export interface PlayerInit {
|
||||
export interface TransportInit {
|
||||
url: string;
|
||||
canvas: HTMLCanvasElement;
|
||||
audio: Audio;
|
||||
video: Video;
|
||||
}
|
||||
|
||||
export class Player {
|
||||
export default class Transport {
|
||||
quic: Promise<WebTransport>;
|
||||
api: Promise<WritableStream>;
|
||||
tracks: Map<string, MP4.InitParser>
|
||||
|
@ -21,16 +22,11 @@ export class Player {
|
|||
audio: Audio;
|
||||
video: Video;
|
||||
|
||||
constructor(props: PlayerInit) {
|
||||
constructor(props: TransportInit) {
|
||||
this.tracks = new Map();
|
||||
|
||||
// TODO move these to another class so this only deals with the transport.
|
||||
this.audio = new Audio({
|
||||
ctx: new AudioContext(),
|
||||
})
|
||||
this.video = new Video({
|
||||
canvas: props.canvas.transferControlToOffscreen(),
|
||||
})
|
||||
this.audio = props.audio;
|
||||
this.video = props.video;
|
||||
|
||||
this.quic = this.connect(props.url)
|
||||
|
||||
|
|
|
@ -3,9 +3,9 @@ import * as MP4 from "../mp4"
|
|||
import * as Stream from "../stream"
|
||||
import * as Util from "../util"
|
||||
|
||||
import { Renderer } from "./renderer"
|
||||
import Renderer from "./renderer"
|
||||
|
||||
export class Decoder {
|
||||
export default class Decoder {
|
||||
// Store the init message for each track
|
||||
tracks: Map<string, Util.Deferred<Message.Init>>
|
||||
renderer: Renderer;
|
||||
|
@ -116,7 +116,7 @@ export class Decoder {
|
|||
box.set(atom)
|
||||
|
||||
// and for some reason we need to modify the underlying ArrayBuffer with offset
|
||||
let buffer = box.buffer as MP4.ArrayBufferOffset
|
||||
let buffer = box.buffer as MP4.ArrayBuffer
|
||||
buffer.fileStart = offset
|
||||
|
||||
// Parse the data
|
||||
|
|
|
@ -5,7 +5,11 @@ export default class Video {
|
|||
worker: Worker;
|
||||
|
||||
constructor(config: Message.Config) {
|
||||
this.worker = new Worker(new URL('worker.ts', import.meta.url), { type: "module" })
|
||||
const url = new URL('worker.ts', import.meta.url)
|
||||
this.worker = new Worker(url, {
|
||||
type: "module",
|
||||
name: "video",
|
||||
})
|
||||
this.worker.postMessage({ config }, [ config.canvas ])
|
||||
}
|
||||
|
||||
|
@ -16,4 +20,8 @@ export default class Video {
|
|||
segment(segment: Message.Segment) {
|
||||
this.worker.postMessage({ segment }, [ segment.buffer.buffer, segment.reader ])
|
||||
}
|
||||
|
||||
play() {
|
||||
// TODO
|
||||
}
|
||||
}
|
|
@ -7,7 +7,7 @@ export interface Config {
|
|||
export interface Init {
|
||||
track: string;
|
||||
info: MP4.Info;
|
||||
raw: MP4.ArrayBufferOffset[];
|
||||
raw: MP4.ArrayBuffer[];
|
||||
}
|
||||
|
||||
export interface Segment {
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import * as Message from "./message";
|
||||
|
||||
export class Renderer {
|
||||
export default class Renderer {
|
||||
canvas: OffscreenCanvas;
|
||||
queue: Array<VideoFrame>;
|
||||
render: number; // non-zero if requestAnimationFrame has been called
|
||||
|
@ -34,7 +34,7 @@ export class Renderer {
|
|||
let high = this.queue.length;
|
||||
|
||||
// Fast path because we normally append to the end.
|
||||
if (this.queue.length > 0 && this.queue[this.queue.length].timestamp <= frame.timestamp) {
|
||||
if (this.queue.length > 0 && this.queue[this.queue.length-1].timestamp <= frame.timestamp) {
|
||||
this.queue.push(frame)
|
||||
} else {
|
||||
// Do a full binary search
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import { Renderer } from "./renderer"
|
||||
import { Decoder } from "./decoder"
|
||||
import Renderer from "./renderer"
|
||||
import Decoder from "./decoder"
|
||||
import * as Message from "./message"
|
||||
|
||||
let decoder: Decoder;
|
||||
|
|
Loading…
Reference in New Issue