Fixed audio.
This commit is contained in:
parent
a9fd9186d2
commit
3f6ea42380
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@ -2,7 +2,7 @@
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<html>
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<head>
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<meta charset = "UTF-8">
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<meta charset="UTF-8">
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<title>WARP</title>
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<link rel="stylesheet" href="index.css">
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@ -11,7 +11,7 @@
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<body>
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<div id="player">
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<div id="screen">
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<div id="play"><span>click for audio</span></div>
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<div id="play"><span>click to play</span></div>
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<canvas id="video" width="1280" height="720"></canvas>
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</div>
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@ -31,4 +31,5 @@
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<script src="index.ts" type="module"></script>
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</body>
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</html>
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@ -31,7 +31,7 @@ const player = new Player({
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const play = document.querySelector<HTMLElement>("#screen #play")!
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const playFunc = (e: Event) => {
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player.play({})
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player.play()
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e.preventDefault()
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play.removeEventListener('click', playFunc)
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@ -2,24 +2,17 @@ import * as Message from "./message";
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import { Ring } from "./ring"
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export default class Audio {
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ring: Ring;
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ring?: Ring;
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queue: Array<AudioData>;
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sync?: DOMHighResTimeStamp; // the wall clock value for timestamp 0, in microseconds
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render?: number; // non-zero if requestAnimationFrame has been called
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last?: number; // the timestamp of the last rendered frame, in microseconds
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constructor(config: Message.AudioConfig) {
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this.ring = new Ring(config.ring);
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this.queue = [];
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constructor(config: Message.Config) {
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this.queue = []
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}
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push(frame: AudioData) {
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if (!this.sync) {
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// Save the frame as the sync point
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// TODO sync with video
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this.sync = 1000 * performance.now() - frame.timestamp
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}
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// Drop any old frames
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if (this.last && frame.timestamp <= this.last) {
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frame.close()
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@ -27,7 +20,7 @@ export default class Audio {
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}
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// Insert the frame into the queue sorted by timestamp.
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if (this.queue.length > 0 && this.queue[this.queue.length-1].timestamp <= frame.timestamp) {
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if (this.queue.length > 0 && this.queue[this.queue.length - 1].timestamp <= frame.timestamp) {
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// Fast path because we normally append to the end.
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this.queue.push(frame)
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} else {
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@ -43,33 +36,44 @@ export default class Audio {
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this.queue.splice(low, 0, frame)
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}
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this.emit()
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}
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emit() {
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const ring = this.ring
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if (!ring) {
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return
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}
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draw() {
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// Convert to microseconds
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const now = 1000 * performance.now();
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// Determine the target timestamp.
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const target = now - this.sync!
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// Check if we should skip some frames
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while (this.queue.length) {
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const next = this.queue[0]
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if (next.timestamp > target) {
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const ok = this.ring.write(next)
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if (!ok) {
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console.warn("ring buffer is full")
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// No more space in the ring
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let frame = this.queue[0];
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if (ring.size() + frame.numberOfFrames > ring.capacity) {
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// Buffer is full
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break
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}
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} else {
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console.warn("dropping audio")
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const size = ring.write(frame)
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if (size < frame.numberOfFrames) {
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throw new Error("audio buffer is full")
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}
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next.close()
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this.last = frame.timestamp
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frame.close()
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this.queue.shift()
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}
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}
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play(play: Message.Play) {
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this.ring = new Ring(play.buffer)
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if (!this.render) {
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const sampleRate = 44100 // TODO dynamic
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// Refresh every half buffer
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const refresh = play.buffer.capacity / sampleRate * 1000 / 2
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this.render = setInterval(this.emit.bind(this), refresh)
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}
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}
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}
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@ -19,26 +19,16 @@ export default class Player {
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this.transport = config.transport
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this.transport.callback = this;
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const video = {
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canvas: config.canvas,
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};
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// Assume 44.1kHz and two audio channels
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const audio = {
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sampleRate: 44100,
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ring: new Ring.Buffer(2, 4410), // 100ms at 44.1khz
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}
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this.context = new AudioContext({
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latencyHint: "interactive",
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sampleRate: audio.sampleRate,
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sampleRate: 44100,
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})
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this.worker = this.setupWorker({ audio, video })
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this.worklet = this.setupWorklet(audio)
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this.worker = this.setupWorker(config)
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this.worklet = this.setupWorklet(config)
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}
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private setupWorker(config: Message.Config): Worker {
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private setupWorker(config: Config): Worker {
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const url = new URL('worker.ts', import.meta.url)
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const worker = new Worker(url, {
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@ -46,12 +36,16 @@ export default class Player {
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name: "media",
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})
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worker.postMessage({ config }, [ config.video.canvas ])
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const msg = {
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canvas: config.canvas,
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}
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worker.postMessage({ config: msg }, [msg.canvas])
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return worker
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}
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private async setupWorklet(config: Message.AudioConfig): Promise<AudioWorkletNode> {
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private async setupWorklet(config: Config): Promise<AudioWorkletNode> {
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// Load the worklet source code.
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const url = new URL('worklet.ts', import.meta.url)
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await this.context.audioWorklet.addModule(url)
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@ -65,8 +59,6 @@ export default class Player {
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console.error("Audio worklet error:", e)
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};
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worklet.port.postMessage({ config })
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// Connect the worklet to the volume node and then to the speakers
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worklet.connect(volume)
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volume.connect(this.context.destination)
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@ -75,15 +67,22 @@ export default class Player {
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}
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onInit(init: Message.Init) {
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this.worker.postMessage({ init }, [ init.buffer.buffer, init.reader ])
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this.worker.postMessage({ init }, [init.buffer.buffer, init.reader])
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}
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onSegment(segment: Message.Segment) {
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this.worker.postMessage({ segment }, [ segment.buffer.buffer, segment.reader ])
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this.worker.postMessage({ segment }, [segment.buffer.buffer, segment.reader])
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}
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play(play: Message.Play) {
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async play() {
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this.context.resume()
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//this.worker.postMessage({ play })
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const play = {
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buffer: new Ring.Buffer(2, 44100 / 10), // 100ms of audio
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}
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const worklet = await this.worklet;
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worklet.port.postMessage({ play })
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this.worker.postMessage({ play })
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}
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}
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@ -1,20 +1,10 @@
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import * as Ring from "./ring"
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export interface Config {
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audio: AudioConfig;
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video: VideoConfig;
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}
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export interface VideoConfig {
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// video stuff
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canvas: OffscreenCanvas;
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}
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export interface AudioConfig {
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// audio stuff
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sampleRate: number;
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ring: Ring.Buffer;
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}
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export interface Init {
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buffer: Uint8Array; // unread buffered data
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reader: ReadableStream; // unread unbuffered data
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@ -27,4 +17,5 @@ export interface Segment {
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export interface Play {
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timestamp?: number;
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buffer: Ring.Buffer;
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}
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@ -1,136 +1,29 @@
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import * as Message from "./message";
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import { Ring } from "./ring"
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import Audio from "./audio"
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import Video from "./video"
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export default class Renderer {
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audioRing: Ring;
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audioQueue: Array<AudioData>;
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videoCanvas: OffscreenCanvas;
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videoQueue: Array<VideoFrame>;
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render: number; // non-zero if requestAnimationFrame has been called
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sync?: DOMHighResTimeStamp; // the wall clock value for timestamp 0, in microseconds
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last?: number; // the timestamp of the last rendered frame, in microseconds
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audio: Audio;
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video: Video;
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constructor(config: Message.Config) {
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this.audioRing = new Ring(config.audio.ring);
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this.audioQueue = [];
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this.videoCanvas = config.video.canvas;
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this.videoQueue = [];
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this.render = 0;
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this.audio = new Audio(config);
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this.video = new Video(config);
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}
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push(frame: AudioData | VideoFrame) {
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if (!this.sync) {
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// Save the frame as the sync point
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this.sync = 1000 * performance.now() - frame.timestamp
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}
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// Drop any old frames
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if (this.last && frame.timestamp <= this.last) {
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frame.close()
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return
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}
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let queue
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if (isAudioData(frame)) {
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queue = this.audioQueue;
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this.audio.push(frame);
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} else if (isVideoFrame(frame)) {
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queue = this.videoQueue;
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this.video.push(frame);
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} else {
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throw new Error("unknown frame type")
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}
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// Insert the frame into the queue sorted by timestamp.
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if (queue.length > 0 && queue[queue.length-1].timestamp <= frame.timestamp) {
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// Fast path because we normally append to the end.
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queue.push(frame as any)
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} else {
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// Do a full binary search
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let low = 0
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let high = queue.length;
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while (low < high) {
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var mid = (low + high) >>> 1;
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if (queue[mid].timestamp < frame.timestamp) low = mid + 1;
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else high = mid;
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}
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queue.splice(low, 0, frame as any)
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}
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// Queue up to render the next frame.
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if (!this.render) {
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this.render = self.requestAnimationFrame(this.draw.bind(this))
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}
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}
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draw(now: DOMHighResTimeStamp) {
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// Convert to microseconds
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now *= 1000;
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// Determine the target timestamp.
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const target = now - this.sync!
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this.drawAudio(now, target)
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this.drawVideo(now, target)
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if (this.audioQueue.length || this.videoQueue.length) {
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this.render = self.requestAnimationFrame(this.draw.bind(this))
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} else {
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this.render = 0
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}
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}
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drawAudio(now: DOMHighResTimeStamp, target: DOMHighResTimeStamp) {
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// Check if we should skip some frames
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while (this.audioQueue.length) {
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const next = this.audioQueue[0]
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if (next.timestamp > target) {
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let ok = this.audioRing.write(next)
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if (!ok) {
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console.warn("ring buffer is full")
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// No more space in the ring
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break
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}
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} else {
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console.warn("dropping audio")
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}
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next.close()
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this.audioQueue.shift()
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}
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}
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drawVideo(now: DOMHighResTimeStamp, target: DOMHighResTimeStamp) {
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if (!this.videoQueue.length) return;
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let frame = this.videoQueue[0];
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if (frame.timestamp >= target) {
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// nothing to render yet, wait for the next animation frame
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this.render = self.requestAnimationFrame(this.draw.bind(this))
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return
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}
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this.videoQueue.shift();
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// Check if we should skip some frames
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while (this.videoQueue.length) {
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const next = this.videoQueue[0]
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if (next.timestamp > target) break
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frame.close()
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frame = this.videoQueue.shift()!;
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}
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const ctx = this.videoCanvas.getContext("2d");
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ctx!.drawImage(frame, 0, 0, this.videoCanvas.width, this.videoCanvas.height) // TODO aspect ratio
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this.last = frame.timestamp;
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frame.close()
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play(play: Message.Play) {
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this.audio.play(play);
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this.video.play(play);
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}
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}
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@ -1,125 +1,11 @@
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// Ring buffer with audio samples.
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enum STATE {
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READ_INDEX = 0, // Index of the current read position (mod capacity)
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WRITE_INDEX, // Index of the current write position (mod capacity)
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READ_POS = 0, // The current read position
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WRITE_POS, // The current write position
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LENGTH // Clever way of saving the total number of enums values.
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}
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export class Ring {
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state: Int32Array;
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channels: Float32Array[];
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capacity: number;
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constructor(buf: Buffer) {
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this.state = new Int32Array(buf.state)
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this.channels = []
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for (let channel of buf.channels) {
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this.channels.push(new Float32Array(channel))
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}
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this.capacity = buf.capacity
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}
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// Add the samples for single audio frame
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write(frame: AudioData): boolean {
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let count = frame.numberOfFrames;
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let readIndex = Atomics.load(this.state, STATE.READ_INDEX)
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let writeIndex = Atomics.load(this.state, STATE.WRITE_INDEX)
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let writeIndexNew = writeIndex + count;
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// There's not enough space in the ring buffer
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if (writeIndexNew - readIndex > this.capacity) {
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return false
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}
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let startIndex = writeIndex % this.capacity;
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let endIndex = writeIndexNew % this.capacity;
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// Loop over each channel
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for (let i = 0; i < this.channels.length; i += 1) {
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const channel = this.channels[i]
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if (startIndex < endIndex) {
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// One continuous range to copy.
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const full = channel.subarray(startIndex, endIndex)
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frame.copyTo(full, {
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planeIndex: i,
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frameCount: count,
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})
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} else {
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const first = channel.subarray(startIndex)
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const second = channel.subarray(0, endIndex)
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frame.copyTo(first, {
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planeIndex: i,
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frameCount: first.length,
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})
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frame.copyTo(second, {
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planeIndex: i,
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frameOffset: first.length,
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frameCount: second.length,
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})
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}
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}
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Atomics.store(this.state, STATE.WRITE_INDEX, writeIndexNew)
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return true
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}
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read(dst: Float32Array[]) {
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let readIndex = Atomics.load(this.state, STATE.READ_INDEX)
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let writeIndex = Atomics.load(this.state, STATE.WRITE_INDEX)
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if (readIndex >= writeIndex) {
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// nothing to read
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return
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}
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let readIndexNew = readIndex + dst[0].length
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if (readIndexNew > writeIndex) {
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// Partial read
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readIndexNew = writeIndex
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}
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let startIndex = readIndex % this.capacity;
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let endIndex = readIndexNew % this.capacity;
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// Loop over each channel
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for (let i = 0; i < dst.length; i += 1) {
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if (i >= this.channels.length) {
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// ignore excess channels
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}
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const input = this.channels[i]
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const output = dst[i]
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if (startIndex < endIndex) {
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const full = input.subarray(startIndex, endIndex)
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output.set(full)
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} else {
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const first = input.subarray(startIndex)
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const second = input.subarray(0, endIndex)
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output.set(first)
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output.set(second, first.length)
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}
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}
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Atomics.store(this.state, STATE.READ_INDEX, readIndexNew)
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}
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// TODO not thread safe
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clear() {
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const writeIndex = Atomics.load(this.state, STATE.WRITE_INDEX)
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Atomics.store(this.state, STATE.READ_INDEX, writeIndex)
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}
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}
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// No prototype to make this easier to send via postMessage
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export class Buffer {
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state: SharedArrayBuffer;
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@ -141,3 +27,124 @@ export class Buffer {
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this.capacity = capacity
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}
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}
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export class Ring {
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state: Int32Array;
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channels: Float32Array[];
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capacity: number;
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constructor(buffer: Buffer) {
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this.state = new Int32Array(buffer.state)
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this.channels = []
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for (let channel of buffer.channels) {
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||||
this.channels.push(new Float32Array(channel))
|
||||
}
|
||||
|
||||
this.capacity = buffer.capacity
|
||||
}
|
||||
|
||||
// Write samples for single audio frame, returning the total number written.
|
||||
write(frame: AudioData): number {
|
||||
let readPos = Atomics.load(this.state, STATE.READ_POS)
|
||||
let writePos = Atomics.load(this.state, STATE.WRITE_POS)
|
||||
|
||||
const startPos = writePos
|
||||
let endPos = writePos + frame.numberOfFrames;
|
||||
|
||||
if (endPos > readPos + this.capacity) {
|
||||
endPos = readPos + this.capacity
|
||||
if (endPos <= startPos) {
|
||||
// No space to write
|
||||
return 0
|
||||
}
|
||||
}
|
||||
|
||||
let startIndex = startPos % this.capacity;
|
||||
let endIndex = endPos % this.capacity;
|
||||
|
||||
// Loop over each channel
|
||||
for (let i = 0; i < this.channels.length; i += 1) {
|
||||
const channel = this.channels[i]
|
||||
|
||||
if (startIndex < endIndex) {
|
||||
// One continuous range to copy.
|
||||
const full = channel.subarray(startIndex, endIndex)
|
||||
|
||||
frame.copyTo(full, {
|
||||
planeIndex: i,
|
||||
frameCount: endIndex - startIndex,
|
||||
})
|
||||
} else {
|
||||
const first = channel.subarray(startIndex)
|
||||
const second = channel.subarray(0, endIndex)
|
||||
|
||||
frame.copyTo(first, {
|
||||
planeIndex: i,
|
||||
frameCount: first.length,
|
||||
})
|
||||
|
||||
frame.copyTo(second, {
|
||||
planeIndex: i,
|
||||
frameOffset: first.length,
|
||||
frameCount: second.length,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
Atomics.store(this.state, STATE.WRITE_POS, endPos)
|
||||
|
||||
return endPos - startPos
|
||||
}
|
||||
|
||||
read(dst: Float32Array[]): number {
|
||||
let readPos = Atomics.load(this.state, STATE.READ_POS)
|
||||
let writePos = Atomics.load(this.state, STATE.WRITE_POS)
|
||||
|
||||
let startPos = readPos;
|
||||
let endPos = startPos + dst[0].length;
|
||||
|
||||
if (endPos > writePos) {
|
||||
endPos = writePos
|
||||
if (endPos <= startPos) {
|
||||
// Nothing to read
|
||||
return 0
|
||||
}
|
||||
}
|
||||
|
||||
let startIndex = startPos % this.capacity;
|
||||
let endIndex = endPos % this.capacity;
|
||||
|
||||
// Loop over each channel
|
||||
for (let i = 0; i < dst.length; i += 1) {
|
||||
if (i >= this.channels.length) {
|
||||
// ignore excess channels
|
||||
}
|
||||
|
||||
const input = this.channels[i]
|
||||
const output = dst[i]
|
||||
|
||||
if (startIndex < endIndex) {
|
||||
const full = input.subarray(startIndex, endIndex)
|
||||
output.set(full)
|
||||
} else {
|
||||
const first = input.subarray(startIndex)
|
||||
const second = input.subarray(0, endIndex)
|
||||
|
||||
output.set(first)
|
||||
output.set(second, first.length)
|
||||
}
|
||||
}
|
||||
|
||||
Atomics.store(this.state, STATE.READ_POS, endPos)
|
||||
|
||||
return endPos - startPos
|
||||
}
|
||||
|
||||
size() {
|
||||
let readPos = Atomics.load(this.state, STATE.READ_POS)
|
||||
let writePos = Atomics.load(this.state, STATE.WRITE_POS)
|
||||
|
||||
return writePos - readPos
|
||||
}
|
||||
}
|
|
@ -5,10 +5,10 @@ export default class Video {
|
|||
queue: Array<VideoFrame>;
|
||||
|
||||
render: number; // non-zero if requestAnimationFrame has been called
|
||||
sync?: DOMHighResTimeStamp; // the wall clock value for timestamp 0, in microseconds
|
||||
sync?: number; // the wall clock value for timestamp 0, in microseconds
|
||||
last?: number; // the timestamp of the last rendered frame, in microseconds
|
||||
|
||||
constructor(config: Message.VideoConfig) {
|
||||
constructor(config: Message.Config) {
|
||||
this.canvas = config.canvas;
|
||||
this.queue = [];
|
||||
|
||||
|
@ -16,11 +16,6 @@ export default class Video {
|
|||
}
|
||||
|
||||
push(frame: VideoFrame) {
|
||||
if (!this.sync) {
|
||||
// Save the frame as the sync point
|
||||
this.sync = 1000 * performance.now() - frame.timestamp
|
||||
}
|
||||
|
||||
// Drop any old frames
|
||||
if (this.last && frame.timestamp <= this.last) {
|
||||
frame.close()
|
||||
|
@ -28,7 +23,7 @@ export default class Video {
|
|||
}
|
||||
|
||||
// Insert the frame into the queue sorted by timestamp.
|
||||
if (this.queue.length > 0 && this.queue[this.queue.length-1].timestamp <= frame.timestamp) {
|
||||
if (this.queue.length > 0 && this.queue[this.queue.length - 1].timestamp <= frame.timestamp) {
|
||||
// Fast path because we normally append to the end.
|
||||
this.queue.push(frame)
|
||||
} else {
|
||||
|
@ -44,24 +39,35 @@ export default class Video {
|
|||
|
||||
this.queue.splice(low, 0, frame)
|
||||
}
|
||||
}
|
||||
|
||||
// Queue up to render the next frame.
|
||||
if (!this.render) {
|
||||
draw(now: number) {
|
||||
// Draw and then queue up the next draw call.
|
||||
this.drawOnce(now);
|
||||
|
||||
// Queue up the new draw frame.
|
||||
this.render = self.requestAnimationFrame(this.draw.bind(this))
|
||||
}
|
||||
}
|
||||
|
||||
draw(now: DOMHighResTimeStamp) {
|
||||
drawOnce(now: number) {
|
||||
// Convert to microseconds
|
||||
now *= 1000;
|
||||
|
||||
// Determine the target timestamp.
|
||||
const target = now - this.sync!
|
||||
if (!this.queue.length) {
|
||||
return
|
||||
}
|
||||
|
||||
let frame = this.queue[0];
|
||||
|
||||
if (!this.sync) {
|
||||
this.sync = now - frame.timestamp;
|
||||
}
|
||||
|
||||
// Determine the target timestamp.
|
||||
const target = now - this.sync
|
||||
|
||||
if (frame.timestamp >= target) {
|
||||
// nothing to render yet, wait for the next animation frame
|
||||
this.render = self.requestAnimationFrame(this.draw.bind(this))
|
||||
return
|
||||
}
|
||||
|
||||
|
@ -81,11 +87,12 @@ export default class Video {
|
|||
|
||||
this.last = frame.timestamp;
|
||||
frame.close()
|
||||
}
|
||||
|
||||
if (this.queue.length) {
|
||||
play(play: Message.Play) {
|
||||
// Queue up to render the next frame.
|
||||
if (!this.render) {
|
||||
this.render = self.requestAnimationFrame(this.draw.bind(this))
|
||||
} else {
|
||||
this.render = 0
|
||||
}
|
||||
}
|
||||
}
|
|
@ -17,6 +17,9 @@ self.addEventListener('message', async (e: MessageEvent) => {
|
|||
} else if (e.data.segment) {
|
||||
const segment = e.data.segment as Message.Segment
|
||||
await decoder.receiveSegment(segment)
|
||||
} else if (e.data.play) {
|
||||
const play = e.data.play as Message.Play
|
||||
await renderer.play(play)
|
||||
}
|
||||
})
|
||||
|
||||
|
|
|
@ -19,19 +19,19 @@ class Renderer extends AudioWorkletProcessor {
|
|||
}
|
||||
|
||||
onMessage(e: MessageEvent) {
|
||||
if (e.data.config) {
|
||||
this.onConfig(e.data.config)
|
||||
if (e.data.play) {
|
||||
this.onPlay(e.data.play)
|
||||
}
|
||||
}
|
||||
|
||||
onConfig(config: Message.AudioConfig) {
|
||||
this.ring = new Ring(config.ring)
|
||||
onPlay(play: Message.Play) {
|
||||
this.ring = new Ring(play.buffer)
|
||||
}
|
||||
|
||||
// Inputs and outputs in groups of 128 samples.
|
||||
process(inputs: Float32Array[][], outputs: Float32Array[][], parameters: Record<string, Float32Array>): boolean {
|
||||
if (!this.ring) {
|
||||
// Not initialized yet
|
||||
// Paused
|
||||
return true
|
||||
}
|
||||
|
||||
|
@ -40,7 +40,11 @@ class Renderer extends AudioWorkletProcessor {
|
|||
}
|
||||
|
||||
const output = outputs[0]
|
||||
this.ring.read(output)
|
||||
|
||||
const size = this.ring.read(output)
|
||||
if (size < output.length) {
|
||||
// TODO trigger rebuffering event
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue