lualine.nvim/lua/lualine/components/buffers/init.lua

186 lines
5.1 KiB
Lua

-- Copyright (c) 2020-2021 shadmansaleh
-- MIT license, see LICENSE for more details.
local require = require('lualine_require').require
local Buffer = require 'lualine.components.buffers.buffer'
local M = require('lualine.component'):extend()
local highlight = require 'lualine.highlight'
local default_options = {
show_filename_only = true,
show_modified_status = true,
max_length = 0,
filetype_names = {
TelescopePrompt = 'Telescope',
dashboard = 'Dashboard',
packer = 'Packer',
fzf = 'FZF',
alpha = 'Alpha',
},
buffers_color = {
active = nil,
inactive = nil,
},
}
-- This function is duplicated in tabs
---returns the proper hl for buffer in section. used for setting default highlights
---@param section string name of section buffers component is in
---@param is_active boolean
---@return string hl name
local function get_hl(section, is_active)
local suffix = is_active and '_normal' or '_inactive'
local section_redirects = {
lualine_x = 'lualine_c',
lualine_y = 'lualine_b',
lualine_z = 'lualine_a',
}
if section_redirects[section] then
section = highlight.highlight_exists(section .. suffix) and section or section_redirects[section]
end
return section .. suffix
end
function M:init(options)
M.super.init(self, options)
default_options.buffers_color = {
active = get_hl(options.self.section, true),
inactive = get_hl(options.self.section, false),
}
self.options = vim.tbl_deep_extend('keep', self.options or {}, default_options)
self.highlights = {
active = highlight.create_component_highlight_group(
self.options.buffers_color.active,
'buffers_active',
self.options
),
inactive = highlight.create_component_highlight_group(
self.options.buffers_color.inactive,
'buffers_active',
self.options
),
}
end
function M:update_status()
local data = {}
local buffers = {}
for b = 1, vim.fn.bufnr '$' do
if vim.fn.buflisted(b) ~= 0 and vim.api.nvim_buf_get_option(b, 'buftype') ~= 'quickfix' then
buffers[#buffers + 1] = Buffer { bufnr = b, options = self.options, highlights = self.highlights }
end
end
local current_bufnr = vim.fn.bufnr()
local current = -2
-- mark the first, last, current, before current, after current buffers
-- for rendering
if buffers[1] then
buffers[1].first = true
end
if buffers[#buffers] then
buffers[#buffers].last = true
end
for i, buffer in ipairs(buffers) do
if buffer.bufnr == current_bufnr then
buffer.current = true
current = i
end
end
if buffers[current - 1] then
buffers[current - 1].beforecurrent = true
end
if buffers[current + 1] then
buffers[current + 1].aftercurrent = true
end
local max_length = self.options.max_length
if type(max_length) == 'function' then
max_length = max_length(self)
end
if max_length == 0 then
max_length = math.floor(2 * vim.o.columns / 3)
end
local total_length
for i, buffer in pairs(buffers) do
if buffer.current then
current = i
end
end
-- start drawing from current buffer and draw left and right of it until
-- all buffers are drawn or max_length has been reached.
if current == -2 then
local b = Buffer { bufnr = vim.fn.bufnr(), options = self.options, highlights = self.highlights }
b.current = true
if self.options.self.section < 'lualine_x' then
b.last = true
if #buffers > 0 then
buffers[#buffers].last = nil
end
buffers[#buffers + 1] = b
current = #buffers
else
b.first = true
if #buffers > 0 then
buffers[1].first = nil
end
table.insert(buffers, 1, b)
current = 1
end
end
local current_buffer = buffers[current]
data[#data + 1] = current_buffer:render()
total_length = current_buffer.len
local i = 0
local before, after
while true do
i = i + 1
before = buffers[current - i]
after = buffers[current + i]
local rendered_before, rendered_after
if before == nil and after == nil then
break
end
-- draw left most undrawn buffer if fits in max_length
if before then
rendered_before = before:render()
total_length = total_length + before.len
if total_length > max_length then
break
end
table.insert(data, 1, rendered_before)
end
-- draw right most undrawn buffer if fits in max_length
if after then
rendered_after = after:render()
total_length = total_length + after.len
if total_length > max_length then
break
end
data[#data + 1] = rendered_after
end
end
-- draw elipsis (...) on relevent sides if all buffers don't fit in max_length
if total_length > max_length then
if before ~= nil then
before.ellipse = true
before.first = true
table.insert(data, 1, before:render())
end
if after ~= nil then
after.ellipse = true
after.last = true
data[#data + 1] = after:render()
end
end
return table.concat(data)
end
vim.cmd [[
function! LualineSwitchBuffer(bufnr, mouseclicks, mousebutton, modifiers)
execute ":buffer " . a:bufnr
endfunction
]]
return M