177 lines
5.9 KiB
Lua
177 lines
5.9 KiB
Lua
local utils = require 'lualine.utils.utils'
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local loader = require 'lualine.utils.loader'
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local color_name = vim.g.colors_name
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if color_name then
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-- Check if there's a theme for current colorscheme
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-- If there is load that instead of genarating a new one
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local ok, theme = pcall(loader.load_theme, color_name)
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if ok and theme then return theme end
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end
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---------------
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-- Constents --
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---------------
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-- fg and bg must have this much contrast range 0 < contrast_threshold < 0.5
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local contrast_threshold = 0.3
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-- how much brightness is changed in percentage for light and dark themes
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local brightness_modifier_parameter = 10
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-- retrives color value from highlight group name in syntax_list
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-- first present highlight is returned
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local function getHi(scope, syntaxlist)
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for _, highlight_name in pairs(syntaxlist) do
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if vim.fn.hlexists(highlight_name) ~= 0 then
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local color = utils.extract_highlight_colors(highlight_name)
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if color.reverse then
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if scope == 'bg' then
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scope = 'fg'
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else
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scope = 'bg'
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end
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end
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if color[scope] then return color[scope] end
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end
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end
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return '#000000'
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end
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-- truns #rrggbb -> { red, green, blue }
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local function rgb_str2num(rgb_color_str)
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if rgb_color_str:find('#') == 1 then
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rgb_color_str = rgb_color_str:sub(2, #rgb_color_str)
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end
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local red = tonumber(rgb_color_str:sub(1, 2), 16)
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local green = tonumber(rgb_color_str:sub(3, 4), 16)
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local blue = tonumber(rgb_color_str:sub(5, 6), 16)
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return {red = red, green = green, blue = blue}
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end
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-- turns { red, green, blue } -> #rrggbb
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local function rgb_num2str(rgb_color_num)
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local rgb_color_str = string.format('#%02x%02x%02x', rgb_color_num.red,
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rgb_color_num.green, rgb_color_num.blue)
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return rgb_color_str
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end
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-- returns brightness lavel of color in range 0 to 1
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-- arbitary value it's basicaly an weighted average
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local function get_color_brightness(rgb_color)
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local color = rgb_str2num(rgb_color)
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local brightness = (color.red * 2 + color.green * 3 + color.blue) / 6
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return brightness / 256
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end
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-- returns average of colors in range 0 to 1
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-- used to ditermine contrast lavel
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local function get_color_avg(rgb_color)
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local color = rgb_str2num(rgb_color)
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return (color.red + color.green + color.blue) / 3 / 256
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end
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-- clamps the val between left and right
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local function clamp(val, left, right)
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if val > right then return right end
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if val < left then return left end
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return val
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end
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-- changes braghtness of rgb_color by percentage
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local function brightness_modifier(rgb_color, parcentage)
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local color = rgb_str2num(rgb_color)
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color.red = clamp(color.red + (color.red * parcentage / 100), 0, 255)
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color.green = clamp(color.green + (color.green * parcentage / 100), 0, 255)
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color.blue = clamp(color.blue + (color.blue * parcentage / 100), 0, 255)
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return rgb_num2str(color)
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end
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-- changes contrast of rgb_color by amount
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local function contrast_modifier(rgb_color, amount)
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local color = rgb_str2num(rgb_color)
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color.red = clamp(color.red + amount, 0, 255)
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color.green = clamp(color.green + amount, 0, 255)
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color.blue = clamp(color.blue + amount, 0, 255)
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return rgb_num2str(color)
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end
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-- Changes brightness of foreground color to achive contrast
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-- without changing the color
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local function apply_contrast(highlight)
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local hightlight_bg_avg = get_color_avg(highlight.bg)
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local contrast_threshold_config = clamp(contrast_threshold, 0, 0.5)
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local contranst_change_step = 5
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if hightlight_bg_avg > .5 then contranst_change_step = -contranst_change_step end
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-- donn't waste too much time here max 25 interation should be more than enough
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local iteration_count = 1
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while (math.abs(get_color_avg(highlight.fg) - hightlight_bg_avg) <
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contrast_threshold_config and iteration_count < 25) do
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highlight.fg = contrast_modifier(highlight.fg, contranst_change_step)
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iteration_count = iteration_count + 1
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end
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end
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-- Get the colors to create theme
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local colors = {
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normal = getHi('bg', {'PmenuSel', 'PmenuThumb', 'TabLineSel'}),
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insert = getHi('fg', {'String', 'MoreMsg'}),
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replace = getHi('fg', {'Number', 'Type'}),
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visual = getHi('fg', {'Special', 'Boolean', 'Constant'}),
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command = getHi('fg', {'Identifier'}),
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back1 = getHi('bg', {'Normal', 'StatusLineNC'}),
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fore = getHi('fg', {'Normal', 'StatusLine'}),
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back2 = getHi('bg', {'StatusLine'})
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}
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-- Change brightness of colors
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-- darken incase of light theme lighten incase of dark theme
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local normal_color = utils.extract_highlight_colors('Normal', 'bg')
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if normal_color ~= nil then
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if get_color_brightness(normal_color) > 0.5 then
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brightness_modifier_parameter = -brightness_modifier_parameter
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end
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for name, color in pairs(colors) do
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colors[name] = brightness_modifier(color, brightness_modifier_parameter)
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end
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end
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-- basic theme defination
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local M = {
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normal = {
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a = {bg = colors.normal, fg = colors.back1, gui = 'bold'},
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b = {bg = colors.back1, fg = colors.normal},
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c = {bg = colors.back2, fg = colors.fore}
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},
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insert = {
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a = {bg = colors.insert, fg = colors.back1, gui = 'bold'},
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b = {bg = colors.back1, fg = colors.insert},
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c = {bg = colors.back2, fg = colors.fore}
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},
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replace = {
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a = {bg = colors.replace, fg = colors.back1, gui = 'bold'},
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b = {bg = colors.back1, fg = colors.replace},
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c = {bg = colors.back2, fg = colors.fore}
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},
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visual = {
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a = {bg = colors.visual, fg = colors.back1, gui = 'bold'},
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b = {bg = colors.back1, fg = colors.visual},
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c = {bg = colors.back2, fg = colors.fore}
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},
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command = {
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a = {bg = colors.command, fg = colors.back1, gui = 'bold'},
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b = {bg = colors.back1, fg = colors.command},
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c = {bg = colors.back2, fg = colors.fore}
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}
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}
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M.terminal = M.command
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M.inactive = M.normal
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-- Apply prpper contrast so text is readable
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for _, section in pairs(M) do
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for _, highlight in pairs(section) do apply_contrast(highlight) end
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end
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return M
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