-- Copyright (c) 2020-2021 shadmansaleh -- MIT license, see LICENSE for more details. local require = require('lualine_require').require local Buffer = require 'lualine.components.buffers.buffer' local M = require('lualine.component'):extend() local highlight = require 'lualine.highlight' local default_options = { show_filename_only = true, show_modified_status = true, mode = 0, max_length = 0, filetype_names = { TelescopePrompt = 'Telescope', dashboard = 'Dashboard', packer = 'Packer', fzf = 'FZF', alpha = 'Alpha', }, buffers_color = { active = nil, inactive = nil, }, } -- This function is duplicated in tabs ---returns the proper hl for buffer in section. used for setting default highlights ---@param section string name of section buffers component is in ---@param is_active boolean ---@return string hl name local function get_hl(section, is_active) local suffix = is_active and '_normal' or '_inactive' local section_redirects = { lualine_x = 'lualine_c', lualine_y = 'lualine_b', lualine_z = 'lualine_a', } if section_redirects[section] then section = highlight.highlight_exists(section .. suffix) and section or section_redirects[section] end return section .. suffix end function M:init(options) M.super.init(self, options) default_options.buffers_color = { active = get_hl(options.self.section, true), inactive = get_hl(options.self.section, false), } self.options = vim.tbl_deep_extend('keep', self.options or {}, default_options) self.highlights = { active = highlight.create_component_highlight_group( self.options.buffers_color.active, 'buffers_active', self.options ), inactive = highlight.create_component_highlight_group( self.options.buffers_color.inactive, 'buffers_active', self.options ), } end function M:update_status() local data = {} local buffers = {} for b = 1, vim.fn.bufnr '$' do if vim.fn.buflisted(b) ~= 0 and vim.api.nvim_buf_get_option(b, 'buftype') ~= 'quickfix' then buffers[#buffers + 1] = Buffer { bufnr = b, options = self.options, highlights = self.highlights } end end local current_bufnr = vim.fn.bufnr() local current = -2 -- mark the first, last, current, before current, after current buffers -- for rendering if buffers[1] then buffers[1].first = true end if buffers[#buffers] then buffers[#buffers].last = true end for i, buffer in ipairs(buffers) do if buffer.bufnr == current_bufnr then buffer.current = true current = i end end if buffers[current - 1] then buffers[current - 1].beforecurrent = true end if buffers[current + 1] then buffers[current + 1].aftercurrent = true end local max_length = self.options.max_length if type(max_length) == 'function' then max_length = max_length(self) end if max_length == 0 then max_length = math.floor(2 * vim.o.columns / 3) end local total_length for i, buffer in pairs(buffers) do if buffer.current then current = i end end -- start drawing from current buffer and draw left and right of it until -- all buffers are drawn or max_length has been reached. if current == -2 then local b = Buffer { bufnr = vim.fn.bufnr(), options = self.options, highlights = self.highlights } b.current = true if self.options.self.section < 'lualine_x' then b.last = true if #buffers > 0 then buffers[#buffers].last = nil end buffers[#buffers + 1] = b current = #buffers else b.first = true if #buffers > 0 then buffers[1].first = nil end table.insert(buffers, 1, b) current = 1 end end local current_buffer = buffers[current] data[#data + 1] = current_buffer:render() total_length = current_buffer.len local i = 0 local before, after while true do i = i + 1 before = buffers[current - i] after = buffers[current + i] local rendered_before, rendered_after if before == nil and after == nil then break end -- draw left most undrawn buffer if fits in max_length if before then rendered_before = before:render() total_length = total_length + before.len if total_length > max_length then break end table.insert(data, 1, rendered_before) end -- draw right most undrawn buffer if fits in max_length if after then rendered_after = after:render() total_length = total_length + after.len if total_length > max_length then break end data[#data + 1] = rendered_after end end -- draw elipsis (...) on relevent sides if all buffers don't fit in max_length if total_length > max_length then if before ~= nil then before.ellipse = true before.first = true table.insert(data, 1, before:render()) end if after ~= nil then after.ellipse = true after.last = true data[#data + 1] = after:render() end end return table.concat(data) end vim.cmd [[ function! LualineSwitchBuffer(bufnr, mouseclicks, mousebutton, modifiers) execute ":buffer " . a:bufnr endfunction ]] return M