local utils = require 'lualine.utils.utils' local loader = require 'lualine.utils.loader' local color_name = vim.g.colors_name if color_name then -- Check if there's a theme for current colorscheme -- If there is load that instead of genarating a new one local ok, theme = pcall(loader.load_theme, color_name) if ok and theme then return theme end end --------------- -- Constents -- --------------- -- fg and bg must have this much contrast range 0 < contrast_threshold < 0.5 local contrast_threshold = 0.3 -- how much brightness is changed in percentage for light and dark themes local brightness_modifier_parameter = 10 -- truns #rrggbb -> { red, green, blue } local function rgb_str2num(rgb_color_str) if rgb_color_str:find '#' == 1 then rgb_color_str = rgb_color_str:sub(2, #rgb_color_str) end local red = tonumber(rgb_color_str:sub(1, 2), 16) local green = tonumber(rgb_color_str:sub(3, 4), 16) local blue = tonumber(rgb_color_str:sub(5, 6), 16) return { red = red, green = green, blue = blue } end -- turns { red, green, blue } -> #rrggbb local function rgb_num2str(rgb_color_num) local rgb_color_str = string.format('#%02x%02x%02x', rgb_color_num.red, rgb_color_num.green, rgb_color_num.blue) return rgb_color_str end -- returns brightness lavel of color in range 0 to 1 -- arbitary value it's basicaly an weighted average local function get_color_brightness(rgb_color) local color = rgb_str2num(rgb_color) local brightness = (color.red * 2 + color.green * 3 + color.blue) / 6 return brightness / 256 end -- returns average of colors in range 0 to 1 -- used to ditermine contrast lavel local function get_color_avg(rgb_color) local color = rgb_str2num(rgb_color) return (color.red + color.green + color.blue) / 3 / 256 end -- clamps the val between left and right local function clamp(val, left, right) if val > right then return right end if val < left then return left end return val end -- changes braghtness of rgb_color by percentage local function brightness_modifier(rgb_color, parcentage) local color = rgb_str2num(rgb_color) color.red = clamp(color.red + (color.red * parcentage / 100), 0, 255) color.green = clamp(color.green + (color.green * parcentage / 100), 0, 255) color.blue = clamp(color.blue + (color.blue * parcentage / 100), 0, 255) return rgb_num2str(color) end -- changes contrast of rgb_color by amount local function contrast_modifier(rgb_color, amount) local color = rgb_str2num(rgb_color) color.red = clamp(color.red + amount, 0, 255) color.green = clamp(color.green + amount, 0, 255) color.blue = clamp(color.blue + amount, 0, 255) return rgb_num2str(color) end -- Changes brightness of foreground color to achive contrast -- without changing the color local function apply_contrast(highlight) local hightlight_bg_avg = get_color_avg(highlight.bg) local contrast_threshold_config = clamp(contrast_threshold, 0, 0.5) local contranst_change_step = 5 if hightlight_bg_avg > 0.5 then contranst_change_step = -contranst_change_step end -- donn't waste too much time here max 25 interation should be more than enough local iteration_count = 1 while math.abs(get_color_avg(highlight.fg) - hightlight_bg_avg) < contrast_threshold_config and iteration_count < 25 do highlight.fg = contrast_modifier(highlight.fg, contranst_change_step) iteration_count = iteration_count + 1 end end -- Get the colors to create theme -- stylua: ignore local colors = { normal = utils.extract_color_from_hllist('bg', { 'PmenuSel', 'PmenuThumb', 'TabLineSel' }, '#000000'), insert = utils.extract_color_from_hllist('fg', { 'String', 'MoreMsg' }, '#000000'), replace = utils.extract_color_from_hllist('fg', { 'Number', 'Type' }, '#000000'), visual = utils.extract_color_from_hllist('fg', { 'Special', 'Boolean', 'Constant' }, '#000000'), command = utils.extract_color_from_hllist('fg', { 'Identifier' }, '#000000'), back1 = utils.extract_color_from_hllist('bg', { 'Normal', 'StatusLineNC' }, '#000000'), fore = utils.extract_color_from_hllist('fg', { 'Normal', 'StatusLine' }, '#000000'), back2 = utils.extract_color_from_hllist('bg', { 'StatusLine' }, '#000000'), } -- Change brightness of colors -- darken incase of light theme lighten incase of dark theme local normal_color = utils.extract_highlight_colors('Normal', 'bg') if normal_color ~= nil then if get_color_brightness(normal_color) > 0.5 then brightness_modifier_parameter = -brightness_modifier_parameter end for name, color in pairs(colors) do colors[name] = brightness_modifier(color, brightness_modifier_parameter) end end -- basic theme defination local M = { normal = { a = { bg = colors.normal, fg = colors.back1, gui = 'bold' }, b = { bg = colors.back1, fg = colors.normal }, c = { bg = colors.back2, fg = colors.fore }, }, insert = { a = { bg = colors.insert, fg = colors.back1, gui = 'bold' }, b = { bg = colors.back1, fg = colors.insert }, c = { bg = colors.back2, fg = colors.fore }, }, replace = { a = { bg = colors.replace, fg = colors.back1, gui = 'bold' }, b = { bg = colors.back1, fg = colors.replace }, c = { bg = colors.back2, fg = colors.fore }, }, visual = { a = { bg = colors.visual, fg = colors.back1, gui = 'bold' }, b = { bg = colors.back1, fg = colors.visual }, c = { bg = colors.back2, fg = colors.fore }, }, command = { a = { bg = colors.command, fg = colors.back1, gui = 'bold' }, b = { bg = colors.back1, fg = colors.command }, c = { bg = colors.back2, fg = colors.fore }, }, } M.terminal = M.command M.inactive = M.normal -- Apply prpper contrast so text is readable for _, section in pairs(M) do for _, highlight in pairs(section) do apply_contrast(highlight) end end return M