feat: add automatic theme generation (#104)

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Shadman 2021-03-02 19:01:34 +06:00 committed by GitHub
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All available themes are only best effort ports by myself/ other users. If you find a theme to be weird/ wrong please open an issue/ pr.
### auto
if your favourite colorcheme is not yet supported you can use `auto` to make
lualine try to match your colorscheme.
### 16color
![16normal_cropped](https://user-images.githubusercontent.com/41551030/108648240-02d2ae00-74bb-11eb-9ac1-495849621366.png)
![16insert_cropped](https://user-images.githubusercontent.com/41551030/108648219-f77f8280-74ba-11eb-84e4-978bf918c21f.png)

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lua/lualine/themes/auto.lua Normal file
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local utils = require'lualine.utils.utils'
---------------
-- Constents --
---------------
-- fg and bg must have this much contrast range 0 < contrast_threshold < 0.5
local contrast_threshold = 0.3
-- how much brightness is changed in percentage for light and dark themes
local brightness_modifier_parameter = 10
-- retrives color value from highlight group name in syntax_list
-- first present highlight is returned
local function getHi( scope, syntaxlist )
for _ , highlight_name in pairs( syntaxlist ) do
if vim.fn.hlexists(highlight_name) ~= 0 then
local color = utils.extract_highlight_colors(highlight_name)
if color.reverse then
if scope == 'guibg' then scope = 'guifg' else scope = 'guibg' end
end
if color[scope] then return color[scope] end
end
end
return '#000000'
end
-- truns #rrggbb -> { red, green, blue }
local function rgb_str2num(rgb_color_str)
if rgb_color_str:find('#') == 1 then rgb_color_str = rgb_color_str:sub(2, #rgb_color_str) end
local red = tonumber(rgb_color_str:sub(1,2), 16)
local green = tonumber(rgb_color_str:sub(3,4), 16)
local blue = tonumber(rgb_color_str:sub(5,6), 16)
return { red = red, green = green, blue = blue, }
end
-- turns { red, green, blue } -> #rrggbb
local function rgb_num2str(rgb_color_num)
local rgb_color_str = string.format('#%02x%02x%02x', rgb_color_num.red,
rgb_color_num.green, rgb_color_num.blue)
return rgb_color_str
end
-- returns brightness lavel of color in range 0 to 1
-- arbitary value it's basicaly an weighted average
local function get_color_brightness(rgb_color)
local color = rgb_str2num(rgb_color)
local brightness = (color.red * 2 + color.green * 3 + color.blue) / 6
return brightness / 256
end
-- returns average of colors in range 0 to 1
-- used to ditermine contrast lavel
local function get_color_avg(rgb_color)
local color = rgb_str2num(rgb_color)
return (color.red + color.green + color.blue) / 3 / 256
end
-- clamps the val between left and right
local function clamp(val, left, right)
if val > right then return right end
if val < left then return left end
return val
end
-- changes braghtness of rgb_color by percentage
local function brightness_modifier(rgb_color, parcentage)
local color = rgb_str2num(rgb_color)
color.red = clamp(color.red + (color.red * parcentage / 100), 0, 255)
color.green = clamp(color.green + (color.green * parcentage / 100), 0, 255)
color.blue = clamp(color.blue + (color.blue * parcentage / 100), 0, 255)
return rgb_num2str(color)
end
-- changes contrast of rgb_color by amount
local function contrast_modifier(rgb_color, amount)
local color = rgb_str2num(rgb_color)
color.red = clamp(color.red + amount, 0, 255)
color.green = clamp(color.green + amount, 0, 255)
color.blue = clamp(color.blue + amount, 0, 255)
return rgb_num2str(color)
end
-- Changes brightness of foreground color to achive contrast
-- without changing the color
local function apply_contrast(highlight)
local hightlight_bg_avg = get_color_avg(highlight.bg)
local contrast_threshold_config = clamp(contrast_threshold, 0, 0.5)
local contranst_change_step = 5
if hightlight_bg_avg > .5 then
contranst_change_step = -contranst_change_step
end
-- donn't waste too much time here max 25 interation should be more than enough
local iteration_count = 1
while (math.abs(get_color_avg(highlight.fg) - hightlight_bg_avg) < contrast_threshold_config and iteration_count < 25) do
highlight.fg = contrast_modifier(highlight.fg, contranst_change_step)
iteration_count = iteration_count + 1
end
end
-- Get the colors to create theme
local colors = {
normal = getHi( 'guibg', {'PmenuSel', 'PmenuThumb', 'TabLineSel' } ),
insert = getHi( 'guifg', {'String', 'MoreMsg' } ),
replace = getHi( 'guifg', {'Number', 'Type' } ),
visual = getHi( 'guifg', {'Special', 'Boolean', 'Constant' } ),
command = getHi( 'guifg', {'Identifier' } ),
back1 = getHi( 'guibg', {'Normal', 'StatusLineNC' } ),
fore = getHi( 'guifg', {'Normal', 'StatusLine' } ),
back2 = getHi( 'guibg', {'StatusLine' } ),
}
-- Change brightness of colors
-- darken incase of light theme lighten incase of dark theme
if get_color_brightness(utils.extract_highlight_colors('Normal', 'guibg')) > 0.5 then
brightness_modifier_parameter = -brightness_modifier_parameter
end
for name, color in pairs(colors) do
colors[name] = brightness_modifier(color, brightness_modifier_parameter)
end
-- basic theme defination
local M = {
normal = {
a = { bg = colors.normal, fg = colors.back1, gui='bold' },
b = { bg = colors.back1, fg = colors.normal },
c = { bg = colors.back2, fg = colors.fore },
},
insert = {
a = { bg = colors.insert, fg = colors.back1, gui='bold' },
b = { bg = colors.back1, fg = colors.insert },
c = { bg = colors.back2, fg = colors.fore },
},
replace = {
a = { bg = colors.replace, fg= colors.back1, gui='bold' },
b = { bg = colors.back1, fg= colors.replace },
c = { bg = colors.back2, fg= colors.fore },
},
visual = {
a = { bg = colors.visual, fg= colors.back1, gui='bold' },
b = { bg = colors.back1, fg= colors.visual },
c = { bg = colors.back2, fg= colors.fore },
},
command = {
a = { bg = colors.command, fg = colors.back1, gui='bold' },
b = { bg = colors.back1, fg = colors.command },
c = { bg = colors.back2, fg = colors.fore },
},
}
M.terminal = M.command
M.inactive = M.normal
-- Apply prpper contrast so text is readable
for _, section in pairs(M) do
for _, highlight in pairs(section) do
apply_contrast(highlight)
end
end
return M