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The buffer size handling differs from what render streams uses. Logic is based on https://github.com/microsoft/Windows-universal-samples/blob/master/Samples/WindowsAudioSession/cpp/WASAPICapture.cpp. |
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README.md
CPAL - Cross-Platform Audio Library
Low-level library for audio input and output in pure Rust.
This library currently supports the following:
- Enumerate supported audio hosts.
- Enumerate all available audio devices.
- Get the current default input and output devices.
- Enumerate known supported input and output stream formats for a device.
- Get the current default input and output stream formats for a device.
- Build and run input and output PCM streams on a chosen device with a given stream format.
Currently supported backends include:
- Linux (via ALSA)
- Windows
- macOS (via CoreAudio)
- iOS (via CoreAudio)
- Emscripten
Note that on Linux, the ALSA development files are required. These are provided
as part of the libasound2-dev
package on Debian and Ubuntu distributions and
alsa-lib-devel
on Fedora.