Cross-platform audio in Rust
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iOS provides three I/O (input/output) units. The vast majority of audio-unit applications use the Remote I/O unit, which connects to input and output audio hardware and provides low-latency access to individual incoming and outgoing audio sample values. For VoIP apps, the Voice-Processing I/O unit extends the Remote I/O unit by adding acoustic echo cancelation and other features. To send audio back to your application rather than to output audio hardware, use the Generic Output unit.

See https://developer.apple.com/library/content/documentation/MusicAudio/Conceptual/AudioUnitHostingGuide_iOS/UsingSpecificAudioUnits/UsingSpecificAudioUnits.html
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README.md

CPAL - Cross-platform audio library

Documentation

[dependencies]
cpal = "0.4.5"

Low-level library for audio playback in pure Rust.

This library allows you to open a channel with the audio device of the user's machine, and send PCM data to it.