199 lines
8.2 KiB
Rust
199 lines
8.2 KiB
Rust
//! The suite of traits allowing CPAL to abstract over hosts, devices, event loops and stream IDs.
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use {
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BuildStreamError,
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DefaultFormatError,
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DeviceNameError,
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DevicesError,
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Format,
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InputDevices,
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OutputDevices,
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PauseStreamError,
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PlayStreamError,
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StreamDataResult,
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SupportedFormat,
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SupportedFormatsError,
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};
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/// A **Host** provides access to the available audio devices on the system.
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///
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/// Each platform may have a number of available hosts depending on the system, each with their own
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/// pros and cons.
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///
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/// For example, WASAPI is the standard audio host API that ships with the Windows operating
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/// system. However, due to historical limitations with respect to performance and flexibility,
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/// Steinberg created the ASIO API providing better audio device support for pro audio and
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/// low-latency applications. As a result, it is common for some devices and device capabilities to
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/// only be available via ASIO, while others are only available via WASAPI.
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///
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/// Another great example is the Linux platform. While the ALSA host API is the lowest-level API
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/// available to almost all distributions of Linux, its flexibility is limited as it requires that
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/// each process have exclusive access to the devices with which they establish streams. PulseAudio
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/// is another popular host API that aims to solve this issue by providing user-space mixing,
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/// however it has its own limitations w.r.t. low-latency and high-performance audio applications.
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/// JACK is yet another host API that is more suitable to pro-audio applications, however it is
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/// less readily available by default in many Linux distributions and is known to be tricky to
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/// setup.
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pub trait HostTrait {
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/// The type used for enumerating available devices by the host.
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type Devices: Iterator<Item = Self::Device>;
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/// The `Device` type yielded by the host.
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type Device: DeviceTrait;
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/// The event loop type used by the `Host`
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type EventLoop: EventLoopTrait<Device = Self::Device>;
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/// Whether or not the host is available on the system.
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fn is_available() -> bool;
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/// An iterator yielding all `Device`s currently available to the host on the system.
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///
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/// Can be empty if the system does not support audio in general.
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fn devices(&self) -> Result<Self::Devices, DevicesError>;
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/// The default input audio device on the system.
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///
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/// Returns `None` if no input device is available.
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fn default_input_device(&self) -> Option<Self::Device>;
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/// The default output audio device on the system.
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///
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/// Returns `None` if no output device is available.
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fn default_output_device(&self) -> Option<Self::Device>;
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/// Initialise the event loop, ready for managing audio streams.
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fn event_loop(&self) -> Self::EventLoop;
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/// An iterator yielding all `Device`s currently available to the system that support one or more
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/// input stream formats.
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///
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/// Can be empty if the system does not support audio input.
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fn input_devices(&self) -> Result<InputDevices<Self::Devices>, DevicesError> {
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fn supports_input<D: DeviceTrait>(device: &D) -> bool {
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device.supported_input_formats()
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.map(|mut iter| iter.next().is_some())
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.unwrap_or(false)
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}
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Ok(self.devices()?.filter(supports_input::<Self::Device>))
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}
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/// An iterator yielding all `Device`s currently available to the system that support one or more
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/// output stream formats.
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///
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/// Can be empty if the system does not support audio output.
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fn output_devices(&self) -> Result<OutputDevices<Self::Devices>, DevicesError> {
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fn supports_output<D: DeviceTrait>(device: &D) -> bool {
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device.supported_output_formats()
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.map(|mut iter| iter.next().is_some())
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.unwrap_or(false)
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}
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Ok(self.devices()?.filter(supports_output::<Self::Device>))
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}
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}
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/// A device that is capable of audio input and/or output.
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///
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/// Please note that `Device`s may become invalid if they get disconnected. Therefore all the
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/// methods that involve a device return a `Result` allowing the user to handle this case.
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pub trait DeviceTrait {
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/// The iterator type yielding supported input stream formats.
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type SupportedInputFormats: Iterator<Item = SupportedFormat>;
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/// The iterator type yielding supported output stream formats.
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type SupportedOutputFormats: Iterator<Item = SupportedFormat>;
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/// The human-readable name of the device.
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fn name(&self) -> Result<String, DeviceNameError>;
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/// An iterator yielding formats that are supported by the backend.
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///
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/// Can return an error if the device is no longer valid (eg. it has been disconnected).
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fn supported_input_formats(&self) -> Result<Self::SupportedInputFormats, SupportedFormatsError>;
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/// An iterator yielding output stream formats that are supported by the device.
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///
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/// Can return an error if the device is no longer valid (eg. it has been disconnected).
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fn supported_output_formats(&self) -> Result<Self::SupportedOutputFormats, SupportedFormatsError>;
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/// The default input stream format for the device.
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fn default_input_format(&self) -> Result<Format, DefaultFormatError>;
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/// The default output stream format for the device.
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fn default_output_format(&self) -> Result<Format, DefaultFormatError>;
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}
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/// Collection of streams managed together.
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///
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/// Created with the `Host::event_loop` method.
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pub trait EventLoopTrait {
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/// The `Device` type yielded by the host.
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type Device: DeviceTrait;
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/// The type used to uniquely distinguish between streams.
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type StreamId: StreamIdTrait;
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/// Creates a new input stream that will run from the given device and with the given format.
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///
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/// On success, returns an identifier for the stream.
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///
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/// Can return an error if the device is no longer valid, or if the input stream format is not
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/// supported by the device.
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fn build_input_stream(
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&self,
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device: &Self::Device,
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format: &Format,
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) -> Result<Self::StreamId, BuildStreamError>;
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/// Creates a new output stream that will play on the given device and with the given format.
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///
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/// On success, returns an identifier for the stream.
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///
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/// Can return an error if the device is no longer valid, or if the output stream format is not
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/// supported by the device.
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fn build_output_stream(
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&self,
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device: &Self::Device,
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format: &Format,
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) -> Result<Self::StreamId, BuildStreamError>;
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/// Instructs the audio device that it should start playing the stream with the given ID.
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///
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/// Has no effect is the stream was already playing.
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///
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/// Only call this after you have submitted some data, otherwise you may hear some glitches.
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///
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/// # Panic
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///
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/// If the stream does not exist, this function can either panic or be a no-op.
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fn play_stream(&self, stream: Self::StreamId) -> Result<(), PlayStreamError>;
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/// Instructs the audio device that it should stop playing the stream with the given ID.
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///
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/// Has no effect is the stream was already paused.
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///
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/// If you call `play` afterwards, the playback will resume where it was.
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///
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/// # Panic
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///
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/// If the stream does not exist, this function can either panic or be a no-op.
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fn pause_stream(&self, stream: Self::StreamId) -> Result<(), PauseStreamError>;
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/// Destroys an existing stream.
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///
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/// # Panic
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///
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/// If the stream does not exist, this function can either panic or be a no-op.
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fn destroy_stream(&self, stream: Self::StreamId);
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/// Takes control of the current thread and begins the stream processing.
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///
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/// > **Note**: Since it takes control of the thread, this method is best called on a separate
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/// > thread.
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///
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/// Whenever a stream needs to be fed some data, the closure passed as parameter is called.
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/// You can call the other methods of `EventLoop` without getting a deadlock.
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fn run<F>(&self, callback: F) -> !
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where
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F: FnMut(Self::StreamId, StreamDataResult) + Send;
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}
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/// The set of required bounds for host `StreamId` types.
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pub trait StreamIdTrait: Clone + std::fmt::Debug + std::hash::Hash + PartialEq + Eq {}
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