pub mod asio_import; #[macro_use] pub mod errors; use self::errors::{AsioError, AsioErrorWrapper, LoadDriverError}; use num_traits::FromPrimitive; use std::ffi::CStr; use std::ffi::CString; use std::os::raw::{c_char, c_double, c_long, c_void}; use std::sync::{Arc, Mutex, MutexGuard, Weak}; // Bindings import use self::asio_import as ai; /// A handle to the ASIO API. /// /// There should only be one instance of this type at any point in time. #[derive(Debug)] pub struct Asio { // Keeps track of whether or not a driver is already loaded. // // This is necessary as ASIO only supports one `Driver` at a time. loaded_driver: Mutex>, } /// A handle to a single ASIO driver. /// /// Creating an instance of this type loads and initialises the driver. /// /// Dropping all `Driver` instances will automatically dispose of any resources and de-initialise /// the driver. #[derive(Clone, Debug)] pub struct Driver { inner: Arc, } // Contains the state associated with a `Driver`. // // This state may be shared between multiple `Driver` handles representing the same underlying // driver. Only when the last `Driver` is dropped will the `Drop` implementation for this type run // and the necessary driver resources will be de-allocated and unloaded. // // The same could be achieved by returning an `Arc` from the `Host::load_driver` API, // however the `DriverInner` abstraction is required in order to allow for the `Driver::destroy` // method to exist safely. By wrapping the `Arc` in the `Driver` type, we can make // sure the user doesn't `try_unwrap` the `Arc` and invalidate the `Asio` instance's weak pointer. // This would allow for instantiation of a separate driver before the existing one is destroyed, // which is disallowed by ASIO. #[derive(Debug)] struct DriverInner { state: Mutex, // The unique name associated with this driver. name: String, // Track whether or not the driver has been destroyed. // // This allows for the user to manually destroy the driver and handle any errors if they wish. // // In the case that the driver has been manually destroyed this flag will be set to `true` // indicating to the `drop` implementation that there is nothing to be done. destroyed: bool, } /// All possible states of an ASIO `Driver` instance. /// /// Mapped to the finite state machine in the ASIO SDK docs. #[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)] pub enum DriverState { Initialized, Prepared, Running, } /// Amount of input and output /// channels available. #[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)] pub struct Channels { pub ins: c_long, pub outs: c_long, } /// Sample rate of the ASIO driver. #[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)] pub struct SampleRate { pub rate: u32, } /// Information provided to the BufferCallback. #[derive(Debug)] pub struct CallbackInfo { pub buffer_index: i32, pub system_time: ai::ASIOTimeStamp, } /// Holds the pointer to the callbacks that come from cpal struct BufferCallback(Box); /// Input and Output streams. /// /// There is only ever max one input and one output. /// /// Only one is required. pub struct AsioStreams { pub input: Option, pub output: Option, } /// A stream to ASIO. /// /// Contains the buffers. pub struct AsioStream { /// A Double buffer per channel pub buffer_infos: Vec, /// Size of each buffer pub buffer_size: i32, } /// All the possible types from ASIO. /// This is a direct copy of the ASIOSampleType /// inside ASIO SDK. #[derive(Debug, FromPrimitive)] #[repr(C)] pub enum AsioSampleType { ASIOSTInt16MSB = 0, ASIOSTInt24MSB = 1, // used for 20 bits as well ASIOSTInt32MSB = 2, ASIOSTFloat32MSB = 3, // IEEE 754 32 bit float ASIOSTFloat64MSB = 4, // IEEE 754 64 bit double float // these are used for 32 bit data buffer, with different alignment of the data inside // 32 bit PCI bus systems can be more easily used with these ASIOSTInt32MSB16 = 8, // 32 bit data with 16 bit alignment ASIOSTInt32MSB18 = 9, // 32 bit data with 18 bit alignment ASIOSTInt32MSB20 = 10, // 32 bit data with 20 bit alignment ASIOSTInt32MSB24 = 11, // 32 bit data with 24 bit alignment ASIOSTInt16LSB = 16, ASIOSTInt24LSB = 17, // used for 20 bits as well ASIOSTInt32LSB = 18, ASIOSTFloat32LSB = 19, // IEEE 754 32 bit float, as found on Intel x86 architecture ASIOSTFloat64LSB = 20, // IEEE 754 64 bit double float, as found on Intel x86 architecture // these are used for 32 bit data buffer, with different alignment of the data inside // 32 bit PCI bus systems can more easily used with these ASIOSTInt32LSB16 = 24, // 32 bit data with 18 bit alignment ASIOSTInt32LSB18 = 25, // 32 bit data with 18 bit alignment ASIOSTInt32LSB20 = 26, // 32 bit data with 20 bit alignment ASIOSTInt32LSB24 = 27, // 32 bit data with 24 bit alignment // ASIO DSD format. ASIOSTDSDInt8LSB1 = 32, // DSD 1 bit data, 8 samples per byte. First sample in Least significant bit. ASIOSTDSDInt8MSB1 = 33, // DSD 1 bit data, 8 samples per byte. First sample in Most significant bit. ASIOSTDSDInt8NER8 = 40, // DSD 8 bit data, 1 sample per byte. No Endianness required. ASIOSTLastEntry, } /// Gives information about buffers /// Receives pointers to buffers #[derive(Debug, Copy, Clone)] #[repr(C)] pub struct AsioBufferInfo { /// 0 for output 1 for input pub is_input: c_long, /// Which channel. Starts at 0 pub channel_num: c_long, /// Pointer to each half of the double buffer. pub buffers: [*mut c_void; 2], } /// Callbacks that ASIO calls #[repr(C)] struct AsioCallbacks { buffer_switch: extern "C" fn(double_buffer_index: c_long, direct_process: c_long) -> (), sample_rate_did_change: extern "C" fn(s_rate: c_double) -> (), asio_message: extern "C" fn( selector: c_long, value: c_long, message: *mut (), opt: *mut c_double, ) -> c_long, buffer_switch_time_info: extern "C" fn( params: *mut ai::ASIOTime, double_buffer_index: c_long, direct_process: c_long, ) -> *mut ai::ASIOTime, } /// A rust-usable version of the `ASIOTime` type that does not contain a binary blob for fields. #[repr(C)] pub struct AsioTime { /// Must be `0`. pub reserved: [c_long; 4], /// Required. pub time_info: AsioTimeInfo, /// Optional, evaluated if (time_code.flags & ktcValid). pub time_code: AsioTimeCode, } /// A rust-compatible version of the `ASIOTimeInfo` type that does not contain a binary blob for /// fields. #[repr(C)] pub struct AsioTimeInfo { /// Absolute speed (1. = nominal). pub speed: c_double, /// System time related to sample_position, in nanoseconds. /// /// On Windows, must be derived from timeGetTime(). pub system_time: ai::ASIOTimeStamp, /// Sample position since `ASIOStart()`. pub sample_position: ai::ASIOSamples, /// Current rate, unsigned. pub sample_rate: AsioSampleRate, /// See `AsioTimeInfoFlags`. pub flags: c_long, /// Must be `0`. pub reserved: [c_char; 12], } /// A rust-compatible version of the `ASIOTimeCode` type that does not use a binary blob for its /// fields. #[repr(C)] pub struct AsioTimeCode { /// Speed relation (fraction of nominal speed) optional. /// /// Set to 0. or 1. if not supported. pub speed: c_double, /// Time in samples unsigned. pub time_code_samples: ai::ASIOSamples, /// See `ASIOTimeCodeFlags`. pub flags: c_long, /// Set to `0`. pub future: [c_char; 64], } /// A rust-compatible version of the `ASIOSampleRate` type that does not use a binary blob for its /// fields. pub type AsioSampleRate = f64; // A helper type to simplify retrieval of available buffer sizes. #[derive(Default)] struct BufferSizes { min: c_long, max: c_long, pref: c_long, grans: c_long, } #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub struct CallbackId(usize); lazy_static! { /// A global way to access all the callbacks. /// /// This is required because of how ASIO calls the `buffer_switch` function with no data /// parameters. /// /// Options are used so that when a callback is removed we don't change the Vec indices. /// /// The indices are how we match a callback with a stream. static ref BUFFER_CALLBACK: Mutex> = Mutex::new(Vec::new()); } impl Asio { /// Initialise the ASIO API. pub fn new() -> Self { let loaded_driver = Mutex::new(Weak::new()); Asio { loaded_driver } } /// Returns the name for each available driver. /// /// This is used at the start to allow the user to choose which driver they want. pub fn driver_names(&self) -> Vec { // The most drivers we can take const MAX_DRIVERS: usize = 100; // Max length for divers name const MAX_DRIVER_NAME_LEN: usize = 32; // 2D array of driver names set to 0. let mut driver_names: [[c_char; MAX_DRIVER_NAME_LEN]; MAX_DRIVERS] = [[0; MAX_DRIVER_NAME_LEN]; MAX_DRIVERS]; // Pointer to each driver name. let mut driver_name_ptrs: [*mut i8; MAX_DRIVERS] = [0 as *mut i8; MAX_DRIVERS]; for (ptr, name) in driver_name_ptrs.iter_mut().zip(&mut driver_names[..]) { *ptr = (*name).as_mut_ptr(); } unsafe { let num_drivers = ai::get_driver_names(driver_name_ptrs.as_mut_ptr(), MAX_DRIVERS as i32); (0..num_drivers) .map(|i| driver_name_to_utf8(&driver_names[i as usize]).to_string()) .collect() } } /// If a driver has already been loaded, this will return that driver. /// /// Returns `None` if no driver is currently loaded. /// /// This can be useful to check before calling `load_driver` as ASIO only supports loading a /// single driver at a time. pub fn loaded_driver(&self) -> Option { self.loaded_driver .lock() .expect("failed to acquire loaded driver lock") .upgrade() .map(|inner| Driver { inner }) } /// Load a driver from the given name. /// /// Driver names compatible with this method can be produced via the `asio.driver_names()` /// method. /// /// NOTE: Despite many requests from users, ASIO only supports loading a single driver at a /// time. Calling this method while a previously loaded `Driver` instance exists will result in /// an error. That said, if this method is called with the name of a driver that has already /// been loaded, that driver will be returned successfully. pub fn load_driver(&self, driver_name: &str) -> Result { // Check whether or not a driver is already loaded. if let Some(driver) = self.loaded_driver() { if driver.name() == driver_name { return Ok(driver); } else { return Err(LoadDriverError::DriverAlreadyExists); } } // Make owned CString to send to load driver let driver_name_cstring = CString::new(driver_name).expect("failed to create `CString` from driver name"); let mut driver_info = std::mem::MaybeUninit::::uninit(); unsafe { // TODO: Check that a driver of the same name does not already exist? match ai::load_asio_driver(driver_name_cstring.as_ptr() as *mut i8) { false => Err(LoadDriverError::LoadDriverFailed), true => { // Initialize ASIO. asio_result!(ai::ASIOInit(driver_info.as_mut_ptr()))?; let _driver_info = driver_info.assume_init(); let state = Mutex::new(DriverState::Initialized); let name = driver_name.to_string(); let destroyed = false; let inner = Arc::new(DriverInner { name, state, destroyed, }); *self .loaded_driver .lock() .expect("failed to acquire loaded driver lock") = Arc::downgrade(&inner); let driver = Driver { inner }; Ok(driver) } } } } } impl BufferCallback { /// Calls the inner callback. fn run(&mut self, callback_info: &CallbackInfo) { let cb = &mut self.0; cb(callback_info); } } impl Driver { /// The name used to uniquely identify this driver. pub fn name(&self) -> &str { &self.inner.name } /// Returns the number of input and output channels available on the driver. pub fn channels(&self) -> Result { let mut ins: c_long = 0; let mut outs: c_long = 0; unsafe { asio_result!(ai::ASIOGetChannels(&mut ins, &mut outs))?; } let channel = Channels { ins, outs }; Ok(channel) } /// Get the min and max supported buffersize of the driver. pub fn buffersize_range(&self) -> Result<(c_long, c_long), AsioError> { let buffer_sizes = asio_get_buffer_sizes()?; let min = buffer_sizes.min; let max = buffer_sizes.max; Ok((min, max)) } /// Get current sample rate of the driver. pub fn sample_rate(&self) -> Result { let mut rate: c_double = 0.0; unsafe { asio_result!(ai::get_sample_rate(&mut rate))?; } Ok(rate) } /// Can the driver accept the given sample rate. pub fn can_sample_rate(&self, sample_rate: c_double) -> Result { unsafe { match asio_result!(ai::can_sample_rate(sample_rate)) { Ok(()) => Ok(true), Err(AsioError::NoRate) => Ok(false), Err(err) => Err(err), } } } /// Set the sample rate for the driver. pub fn set_sample_rate(&self, sample_rate: c_double) -> Result<(), AsioError> { unsafe { asio_result!(ai::set_sample_rate(sample_rate))?; } Ok(()) } /// Get the current data type of the driver's input stream. /// /// This queries a single channel's type assuming all channels have the same sample type. pub fn input_data_type(&self) -> Result { stream_data_type(true) } /// Get the current data type of the driver's output stream. /// /// This queries a single channel's type assuming all channels have the same sample type. pub fn output_data_type(&self) -> Result { stream_data_type(false) } /// Ask ASIO to allocate the buffers and give the callback pointers. /// /// This will destroy any already allocated buffers. /// /// If buffersize is None then the preferred buffer size from ASIO is used, /// otherwise the desired buffersize is used if the requeted size is within /// the range of accepted buffersizes for the device. fn create_buffers(&self, buffer_infos: &mut [AsioBufferInfo], buffer_size: Option) -> Result { let num_channels = buffer_infos.len(); // To pass as ai::ASIOCallbacks let mut callbacks = create_asio_callbacks(); let mut state = self.inner.lock_state(); // Retrieve the available buffer sizes. let buffer_sizes = asio_get_buffer_sizes()?; if buffer_sizes.pref <= 0 { panic!( "`ASIOGetBufferSize` produced unusable preferred buffer size of {}", buffer_sizes.pref, ); } let buffer_size = match buffer_size { Some(v) => { if v <= buffer_sizes.max { v } else { return Err(AsioError::InvalidBufferSize) } }, None => buffer_sizes.pref, }; // Ensure the driver is in the `Initialized` state. if let DriverState::Running = *state { state.stop()?; } if let DriverState::Prepared = *state { state.dispose_buffers()?; } unsafe { asio_result!(ai::ASIOCreateBuffers( buffer_infos.as_mut_ptr() as *mut _, num_channels as i32, buffer_size, &mut callbacks as *mut _ as *mut _, ))?; } *state = DriverState::Prepared; Ok(buffer_size) } /// Creates the streams. /// /// `buffer_size` sets the desired buffer_size. If None is passed in, then the /// default buffersize for the device is used. /// /// Both input and output streams need to be created together as a single slice of /// `ASIOBufferInfo`. fn create_streams( &self, mut input_buffer_infos: Vec, mut output_buffer_infos: Vec, buffer_size: Option, ) -> Result { let (input, output) = match ( input_buffer_infos.is_empty(), output_buffer_infos.is_empty(), ) { // Both stream exist. (false, false) => { // Create one continuous slice of buffers. let split_point = input_buffer_infos.len(); let mut all_buffer_infos = input_buffer_infos; all_buffer_infos.append(&mut output_buffer_infos); // Create the buffers. On success, split the output and input again. let buffer_size = self.create_buffers(&mut all_buffer_infos, buffer_size)?; let output_buffer_infos = all_buffer_infos.split_off(split_point); let input_buffer_infos = all_buffer_infos; let input = Some(AsioStream { buffer_infos: input_buffer_infos, buffer_size, }); let output = Some(AsioStream { buffer_infos: output_buffer_infos, buffer_size, }); (input, output) } // Just input (false, true) => { let buffer_size = self.create_buffers(&mut input_buffer_infos, buffer_size)?; let input = Some(AsioStream { buffer_infos: input_buffer_infos, buffer_size, }); let output = None; (input, output) } // Just output (true, false) => { let buffer_size = self.create_buffers(&mut output_buffer_infos, buffer_size)?; let input = None; let output = Some(AsioStream { buffer_infos: output_buffer_infos, buffer_size, }); (input, output) } // Impossible (true, true) => unreachable!("Trying to create streams without preparing"), }; Ok(AsioStreams { input, output }) } /// Prepare the input stream. /// /// Because only the latest call to ASIOCreateBuffers is relevant this call will destroy all /// past active buffers and recreate them. /// /// For this reason we take the output stream if it exists. /// /// `num_channels` is the desired number of input channels. /// /// `buffer_size` sets the desired buffer_size. If None is passed in, then the /// default buffersize for the device is used. /// /// This returns a full AsioStreams with both input and output if output was active. pub fn prepare_input_stream( &self, output: Option, num_channels: usize, buffer_size: Option, ) -> Result { let input_buffer_infos = prepare_buffer_infos(true, num_channels); let output_buffer_infos = output .map(|output| output.buffer_infos) .unwrap_or_else(Vec::new); self.create_streams(input_buffer_infos, output_buffer_infos, buffer_size) } /// Prepare the output stream. /// /// Because only the latest call to ASIOCreateBuffers is relevant this call will destroy all /// past active buffers and recreate them. /// /// For this reason we take the input stream if it exists. /// /// `num_channels` is the desired number of output channels. /// /// `buffer_size` sets the desired buffer_size. If None is passed in, then the /// default buffersize for the device is used. /// /// This returns a full AsioStreams with both input and output if input was active. pub fn prepare_output_stream( &self, input: Option, num_channels: usize, buffer_size: Option, ) -> Result { let input_buffer_infos = input .map(|input| input.buffer_infos) .unwrap_or_else(Vec::new); let output_buffer_infos = prepare_buffer_infos(false, num_channels); self.create_streams(input_buffer_infos, output_buffer_infos, buffer_size) } /// Releases buffers allocations. /// /// This will `stop` the stream if the driver is `Running`. /// /// No-op if no buffers are allocated. pub fn dispose_buffers(&self) -> Result<(), AsioError> { self.inner.dispose_buffers_inner() } /// Starts ASIO streams playing. /// /// The driver must be in the `Prepared` state /// /// If called successfully, the driver will be in the `Running` state. /// /// No-op if already `Running`. pub fn start(&self) -> Result<(), AsioError> { let mut state = self.inner.lock_state(); if let DriverState::Running = *state { return Ok(()); } unsafe { asio_result!(ai::ASIOStart())?; } *state = DriverState::Running; Ok(()) } /// Stops ASIO streams playing. /// /// No-op if the state is not `Running`. /// /// If the state was `Running` and the stream is stopped successfully, the driver will be in /// the `Prepared` state. pub fn stop(&self) -> Result<(), AsioError> { self.inner.stop_inner() } /// Adds a callback to the list of active callbacks. /// /// The given function receives the index of the buffer currently ready for processing. /// /// Returns an ID uniquely associated with the given callback so that it may be removed later. pub fn add_callback(&self, callback: F) -> CallbackId where F: 'static + FnMut(&CallbackInfo) + Send, { let mut bc = BUFFER_CALLBACK.lock().unwrap(); let id = bc .last() .map(|&(id, _)| CallbackId(id.0.checked_add(1).expect("stream ID overflowed"))) .unwrap_or(CallbackId(0)); let cb = BufferCallback(Box::new(callback)); bc.push((id, cb)); id } /// Remove the callback with the given ID. pub fn remove_callback(&self, rem_id: CallbackId) { let mut bc = BUFFER_CALLBACK.lock().unwrap(); bc.retain(|&(id, _)| id != rem_id); } /// Consumes and destroys the `Driver`, stopping the streams if they are running and releasing /// any associated resources. /// /// Returns `Ok(true)` if the driver was successfully destroyed. /// /// Returns `Ok(false)` if the driver was not destroyed because another handle to the driver /// still exists. /// /// Returns `Err` if some switching driver states failed or if ASIO returned an error on exit. pub fn destroy(self) -> Result { let Driver { inner } = self; match Arc::try_unwrap(inner) { Err(_) => Ok(false), Ok(mut inner) => { inner.destroy_inner()?; Ok(true) } } } } impl DriverState { fn stop(&mut self) -> Result<(), AsioError> { if let DriverState::Running = *self { unsafe { asio_result!(ai::ASIOStop())?; } *self = DriverState::Prepared; } Ok(()) } fn dispose_buffers(&mut self) -> Result<(), AsioError> { if let DriverState::Initialized = *self { return Ok(()); } if let DriverState::Running = *self { self.stop()?; } unsafe { asio_result!(ai::ASIODisposeBuffers())?; } *self = DriverState::Initialized; Ok(()) } fn destroy(&mut self) -> Result<(), AsioError> { if let DriverState::Running = *self { self.stop()?; } if let DriverState::Prepared = *self { self.dispose_buffers()?; } unsafe { asio_result!(ai::ASIOExit())?; ai::remove_current_driver(); } Ok(()) } } impl DriverInner { fn lock_state(&self) -> MutexGuard { self.state.lock().expect("failed to lock `DriverState`") } fn stop_inner(&self) -> Result<(), AsioError> { let mut state = self.lock_state(); state.stop() } fn dispose_buffers_inner(&self) -> Result<(), AsioError> { let mut state = self.lock_state(); state.dispose_buffers() } fn destroy_inner(&mut self) -> Result<(), AsioError> { { let mut state = self.lock_state(); state.destroy()?; // Clear any existing stream callbacks. if let Ok(mut bcs) = BUFFER_CALLBACK.lock() { bcs.clear(); } } // Signal that the driver has been destroyed. self.destroyed = true; Ok(()) } } impl Drop for DriverInner { fn drop(&mut self) { if !self.destroyed { // We probably shouldn't `panic!` in the destructor? We also shouldn't ignore errors // though either. self.destroy_inner().ok(); } } } unsafe impl Send for AsioStream {} /// Used by the input and output stream creation process. fn prepare_buffer_infos(is_input: bool, n_channels: usize) -> Vec { let is_input = if is_input { 1 } else { 0 }; (0..n_channels) .map(|ch| { let channel_num = ch as c_long; // To be filled by ASIOCreateBuffers. let buffers = [std::ptr::null_mut(); 2]; AsioBufferInfo { is_input, channel_num, buffers, } }) .collect() } /// The set of callbacks passed to `ASIOCreateBuffers`. fn create_asio_callbacks() -> AsioCallbacks { AsioCallbacks { buffer_switch: buffer_switch, sample_rate_did_change: sample_rate_did_change, asio_message: asio_message, buffer_switch_time_info: buffer_switch_time_info, } } /// Retrieve the minimum, maximum and preferred buffer sizes along with the available /// buffer size granularity. fn asio_get_buffer_sizes() -> Result { let mut b = BufferSizes::default(); unsafe { let res = ai::ASIOGetBufferSize(&mut b.min, &mut b.max, &mut b.pref, &mut b.grans); asio_result!(res)?; } Ok(b) } /// Retrieve the `ASIOChannelInfo` associated with the channel at the given index on either the /// input or output stream (`true` for input). fn asio_channel_info(channel: c_long, is_input: bool) -> Result { let mut channel_info = ai::ASIOChannelInfo { // Which channel we are querying channel, // Was it input or output isInput: if is_input { 1 } else { 0 }, // Was it active isActive: 0, channelGroup: 0, // The sample type type_: 0, name: [0 as c_char; 32], }; unsafe { asio_result!(ai::ASIOGetChannelInfo(&mut channel_info))?; Ok(channel_info) } } /// Retrieve the data type of either the input or output stream. /// /// If `is_input` is true, this will be queried on the input stream. fn stream_data_type(is_input: bool) -> Result { let channel_info = asio_channel_info(0, is_input)?; Ok(FromPrimitive::from_i32(channel_info.type_).expect("unkown `ASIOSampletype` value")) } /// ASIO uses null terminated c strings for driver names. /// /// This converts to utf8. fn driver_name_to_utf8(bytes: &[c_char]) -> std::borrow::Cow { unsafe { CStr::from_ptr(bytes.as_ptr()).to_string_lossy() } } /// ASIO uses null terminated c strings for channel names. /// /// This converts to utf8. fn _channel_name_to_utf8(bytes: &[c_char]) -> std::borrow::Cow { unsafe { CStr::from_ptr(bytes.as_ptr()).to_string_lossy() } } /// Indicates the stream sample rate has changed. /// /// TODO: Provide some way of allowing CPAL to handle this. extern "C" fn sample_rate_did_change(s_rate: c_double) -> () { eprintln!("unhandled sample rate change to {}", s_rate); } /// Message callback for ASIO to notify of certain events. extern "C" fn asio_message( selector: c_long, value: c_long, _message: *mut (), _opt: *mut c_double, ) -> c_long { match selector { ai::kAsioSelectorSupported => { // Indicate what message selectors are supported. match value { | ai::kAsioResetRequest | ai::kAsioEngineVersion | ai::kAsioResyncRequest | ai::kAsioLatenciesChanged // Following added in ASIO 2.0. | ai::kAsioSupportsTimeInfo | ai::kAsioSupportsTimeCode | ai::kAsioSupportsInputMonitor => 1, _ => 0, } } ai::kAsioResetRequest => { // Defer the task and perform the reset of the driver during the next "safe" situation // You cannot reset the driver right now, as this code is called from the driver. Reset // the driver is done by completely destruct it. I.e. ASIOStop(), ASIODisposeBuffers(), // Destruction. Afterwards you initialize the driver again. // TODO: Handle this. 1 } ai::kAsioResyncRequest => { // This informs the application, that the driver encountered some non fatal data loss. // It is used for synchronization purposes of different media. Added mainly to work // around the Win16Mutex problems in Windows 95/98 with the Windows Multimedia system, // which could loose data because the Mutex was hold too long by another thread. // However a driver can issue it in other situations, too. // TODO: Handle this. 1 } ai::kAsioLatenciesChanged => { // This will inform the host application that the drivers were latencies changed. // Beware, it this does not mean that the buffer sizes have changed! You might need to // update internal delay data. // TODO: Handle this. 1 } ai::kAsioEngineVersion => { // Return the supported ASIO version of the host application If a host applications // does not implement this selector, ASIO 1.0 is assumed by the driver 2 } ai::kAsioSupportsTimeInfo => { // Informs the driver whether the asioCallbacks.bufferSwitchTimeInfo() callback is // supported. For compatibility with ASIO 1.0 drivers the host application should // always support the "old" bufferSwitch method, too, which we do. 1 } ai::kAsioSupportsTimeCode => { // Informs the driver whether the application is interested in time code info. If an // application does not need to know about time code, the driver has less work to do. // TODO: Provide an option for this? 1 } _ => 0, // Unknown/unhandled message type. } } /// Similar to buffer switch but with time info. /// /// If only `buffer_switch` is called by the driver instead, the `buffer_switch` callback will /// create the necessary timing info and call this function. /// /// TODO: Provide some access to `ai::ASIOTime` once CPAL gains support for time stamps. extern "C" fn buffer_switch_time_info( time: *mut ai::ASIOTime, double_buffer_index: c_long, _direct_process: c_long, ) -> *mut ai::ASIOTime { // This lock is probably unavoidable, but locks in the audio stream are not great. let mut bcs = BUFFER_CALLBACK.lock().unwrap(); let asio_time: &mut AsioTime = unsafe { &mut *(time as *mut AsioTime) }; let callback_info = CallbackInfo { buffer_index: double_buffer_index, system_time: asio_time.time_info.system_time, }; for &mut (_, ref mut bc) in bcs.iter_mut() { bc.run(&callback_info); } time } /// This is called by ASIO. /// /// Here we run the callback for each stream. /// /// `double_buffer_index` is either `0` or `1` indicating which buffer to fill. extern "C" fn buffer_switch(double_buffer_index: c_long, direct_process: c_long) -> () { // Emulate the time info provided by the `buffer_switch_time_info` callback. // This is an attempt at matching the behaviour in `hostsample.cpp` from the SDK. let mut time = unsafe { let mut time: AsioTime = std::mem::zeroed(); let res = ai::ASIOGetSamplePosition( &mut time.time_info.sample_position, &mut time.time_info.system_time, ); if let Ok(()) = asio_result!(res) { time.time_info.flags = (ai::AsioTimeInfoFlags::kSystemTimeValid | ai::AsioTimeInfoFlags::kSamplePositionValid) .0; } time }; // Actual processing happens within the `buffer_switch_time_info` callback. let asio_time_ptr = &mut time as *mut AsioTime as *mut ai::ASIOTime; buffer_switch_time_info(asio_time_ptr, double_buffer_index, direct_process); } #[test] fn check_type_sizes() { assert_eq!( std::mem::size_of::(), std::mem::size_of::() ); assert_eq!( std::mem::size_of::(), std::mem::size_of::() ); assert_eq!( std::mem::size_of::(), std::mem::size_of::(), ); assert_eq!( std::mem::size_of::(), std::mem::size_of::() ); }