# Unreleased - Implement `default_output_format` for emscripten backend. # Version 0.8.1 (2018-03-18) - Fix the handling of non-default sample rates for coreaudio input streams. # Version 0.8.0 (2018-02-15) - Add `record_wav.rs` example. Records 3 seconds to `$CARGO_MANIFEST_DIR/recorded.wav` using default input device. - Update `enumerate.rs` example to display default input/output devices and formats. - Add input stream support to coreaudio, alsa and windows backends. - Introduce `StreamData` type for handling either input or output streams in `EventLoop::run` callback. - Add `Device::supported_{input/output}_formats` methods. - Add `Device::default_{input/output}_format` methods. - Add `default_{input/output}_device` functions. - Replace usage of `Voice` with `Stream` throughout the crate. - Remove `Endpoint` in favour of `Device` for supporting both input and output streams. # Version 0.7.0 (2018-02-04) - Rename `ChannelsCount` to `ChannelCount`. - Rename `SamplesRate` to `SampleRate`. - Rename the `min_samples_rate` field of `SupportedFormat` to `min_sample_rate` - Rename the `with_max_samples_rate()` method of`SupportedFormat` to `with_max_sample_rate()` - Rename the `samples_rate` field of `Format` to `sample_rate` - Changed the type of the `channels` field of the `SupportedFormat` struct from `Vec` to `ChannelCount` (an alias to `u16`) - Remove unused ChannelPosition API. - Implement `Endpoint` and `Format` Enumeration for macos. - Implement format handling for macos `build_voice` method. # Version 0.6.0 (2017-12-11) - Changed the emscripten backend to consume less CPU. - Added improvements to the crate documentation. - Implement `pause` and `play` for ALSA backend. - Reduced the number of allocations in the CoreAudio backend. - Fixes for macos build (#186, #189). # Version 0.5.1 (2017-10-21) - Added `Sample::to_i16()`, `Sample::to_u16()` and `Sample::from`. # Version 0.5.0 (2017-10-21) - Removed the dependency on the `futures` library. - Removed the `Voice` and `SamplesStream` types. - Added `EventLoop::build_voice`, `EventLoop::destroy_voice`, `EventLoop::play`, and `EventLoop::pause` that can be used to create, destroy, play and pause voices. - Added a `VoiceId` struct that is now used to identify a voice owned by an `EventLoop`. - Changed `EventLoop::run()` to take a callback that is called whenever a voice requires sound data. - Changed `supported_formats()` to produce a list of `SupportedFormat` instead of `Format`. A `SupportedFormat` must then be turned into a `Format` in order to build a voice.