Implement format handling in `build_voice` macos backend
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@ -117,7 +117,7 @@ impl EventLoop {
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}
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#[inline]
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pub fn build_voice(&self, _endpoint: &Endpoint, _format: &Format)
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pub fn build_voice(&self, _endpoint: &Endpoint, format: &Format)
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-> Result<VoiceId, CreationError> {
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let mut audio_unit = {
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let au_type = if cfg!(target_os = "ios") {
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@ -135,15 +135,27 @@ impl EventLoop {
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// TODO: iOS uses integer and fixed-point data
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// Set the stream in interleaved mode.
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let n_channels = format.channels.len();
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let sample_rate = format.samples_rate.0;
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let bytes_per_channel = format.data_type.sample_size();
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let bits_per_channel = bytes_per_channel * 8;
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let bytes_per_frame = n_channels * bytes_per_channel;
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let frames_per_packet = 1;
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let bytes_per_packet = frames_per_packet * bytes_per_frame;
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let sample_format = format.data_type;
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let format_flags = match sample_format {
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SampleFormat::F32 => (kAudioFormatFlagIsFloat | kAudioFormatFlagIsPacked) as u32,
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_ => kAudioFormatFlagIsPacked as u32,
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};
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let asbd = AudioStreamBasicDescription {
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mBitsPerChannel: 32,
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mBytesPerFrame: 8,
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mChannelsPerFrame: 2,
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mBytesPerPacket: 8,
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mFramesPerPacket: 1,
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mFormatFlags: (kAudioFormatFlagIsFloat | kAudioFormatFlagIsPacked) as u32,
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mBitsPerChannel: bits_per_channel,
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mBytesPerFrame: bytes_per_frame,
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mChannelsPerFrame: n_channels,
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mBytesPerPacket: bytes_per_packet,
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mFramesPerPacket: frames_per_packet,
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mFormatFlags: format_flags,
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mFormatID: kAudioFormatLinearPCM,
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mSampleRate: 44100.0,
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mSampleRate: sample_rate as _,
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..Default::default()
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};
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audio_unit.set_property(
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@ -172,28 +184,37 @@ impl EventLoop {
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mDataByteSize: data_byte_size,
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mData: data
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} = (*args.data.data).mBuffers[0];
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let data_slice = slice::from_raw_parts_mut(data as *mut f32, (data_byte_size / 4) as usize);
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let mut callbacks = active_callbacks.callbacks.lock().unwrap();
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let callback = if let Some(cb) = callbacks.get_mut(0) {
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cb
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} else {
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for sample in data_slice.iter_mut() {
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*sample = 0.0;
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}
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return Ok(());
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};
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// A small macro to simplify handling the callback for different sample types.
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macro_rules! try_callback {
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($SampleFormat:ident, $SampleType:ty, $equilibrium:expr) => {{
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let data_len = (data_byte_size / bytes_per_channel) as usize;
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let data_slice = slice::from_raw_parts_mut(data as *mut $SampleType, data_len);
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let callback = match callbacks.get_mut(0) {
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Some(cb) => cb,
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None => {
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for sample in data_slice.iter_mut() {
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*sample = $equilibrium;
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}
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return Ok(());
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}
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};
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let buffer = Buffer { buffer: data_slice };
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let unknown_type_buffer = UnknownTypeBuffer::$SampleFormat(::Buffer { target: Some(buffer) });
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callback(VoiceId(voice_id), unknown_type_buffer);
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}};
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}
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let buffer = {
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Buffer {
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buffer: data_slice
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}
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};
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match sample_format {
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SampleFormat::F32 => try_callback!(F32, f32, 0.0),
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SampleFormat::I16 => try_callback!(I16, i16, 0),
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SampleFormat::U16 => try_callback!(U16, u16, ::std::u16::consts::MAX / 2),
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}
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callback(VoiceId(voice_id), UnknownTypeBuffer::F32(::Buffer { target: Some(buffer) }));
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Ok(())
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})?;
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// TODO: start playing now? is that consistent with the other backends?
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