Merge pull request #69 from retep998/bump-winapi
Update winapi dependency
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commit
bf2456a056
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@ -12,7 +12,7 @@ keywords = ["audio", "sound"]
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[dependencies]
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libc = "*"
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lazy_static = "0.1"
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winapi = "0.2.3"
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winapi = "0.2.4"
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ole32-sys = "0.1"
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[target.i686-unknown-linux-gnu.dependencies.alsa-sys]
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@ -18,26 +18,6 @@ pub use self::voice::{Voice, Buffer};
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pub type SupportedFormatsIterator = OptionIntoIter<Format>;
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// TODO: these constants should be moved to winapi
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const SPEAKER_FRONT_LEFT: winapi::DWORD = 0x1;
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const SPEAKER_FRONT_RIGHT: winapi::DWORD = 0x2;
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const SPEAKER_FRONT_CENTER: winapi::DWORD = 0x4;
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const SPEAKER_LOW_FREQUENCY: winapi::DWORD = 0x8;
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const SPEAKER_BACK_LEFT: winapi::DWORD = 0x10;
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const SPEAKER_BACK_RIGHT: winapi::DWORD = 0x20;
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const SPEAKER_FRONT_LEFT_OF_CENTER: winapi::DWORD = 0x40;
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const SPEAKER_FRONT_RIGHT_OF_CENTER: winapi::DWORD = 0x80;
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const SPEAKER_BACK_CENTER: winapi::DWORD = 0x100;
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const SPEAKER_SIDE_LEFT: winapi::DWORD = 0x200;
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const SPEAKER_SIDE_RIGHT: winapi::DWORD = 0x400;
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const SPEAKER_TOP_CENTER: winapi::DWORD = 0x800;
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const SPEAKER_TOP_FRONT_LEFT: winapi::DWORD = 0x1000;
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const SPEAKER_TOP_FRONT_CENTER: winapi::DWORD = 0x2000;
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const SPEAKER_TOP_FRONT_RIGHT: winapi::DWORD = 0x4000;
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const SPEAKER_TOP_BACK_LEFT: winapi::DWORD = 0x8000;
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const SPEAKER_TOP_BACK_CENTER: winapi::DWORD = 0x10000;
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const SPEAKER_TOP_BACK_RIGHT: winapi::DWORD = 0x20000;
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mod com;
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mod enumerate;
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mod voice;
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@ -153,24 +133,24 @@ impl Endpoint {
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let mut channels = Vec::new();
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let mask = (*format_ptr).dwChannelMask;
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if (mask & SPEAKER_FRONT_LEFT) != 0 { channels.push(ChannelPosition::FrontLeft); }
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if (mask & SPEAKER_FRONT_RIGHT) != 0 { channels.push(ChannelPosition::FrontRight); }
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if (mask & SPEAKER_FRONT_CENTER) != 0 { channels.push(ChannelPosition::FrontCenter); }
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if (mask & SPEAKER_LOW_FREQUENCY) != 0 { channels.push(ChannelPosition::LowFrequency); }
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if (mask & SPEAKER_BACK_LEFT) != 0 { channels.push(ChannelPosition::BackLeft); }
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if (mask & SPEAKER_BACK_RIGHT) != 0 { channels.push(ChannelPosition::BackRight); }
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if (mask & SPEAKER_FRONT_LEFT_OF_CENTER) != 0 { channels.push(ChannelPosition::FrontLeftOfCenter); }
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if (mask & SPEAKER_FRONT_RIGHT_OF_CENTER) != 0 { channels.push(ChannelPosition::FrontRightOfCenter); }
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if (mask & SPEAKER_BACK_CENTER) != 0 { channels.push(ChannelPosition::BackCenter); }
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if (mask & SPEAKER_SIDE_LEFT) != 0 { channels.push(ChannelPosition::SideLeft); }
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if (mask & SPEAKER_SIDE_RIGHT) != 0 { channels.push(ChannelPosition::SideRight); }
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if (mask & SPEAKER_TOP_CENTER) != 0 { channels.push(ChannelPosition::TopCenter); }
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if (mask & SPEAKER_TOP_FRONT_LEFT) != 0 { channels.push(ChannelPosition::TopFrontLeft); }
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if (mask & SPEAKER_TOP_FRONT_CENTER) != 0 { channels.push(ChannelPosition::TopFrontCenter); }
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if (mask & SPEAKER_TOP_FRONT_RIGHT) != 0 { channels.push(ChannelPosition::TopFrontRight); }
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if (mask & SPEAKER_TOP_BACK_LEFT) != 0 { channels.push(ChannelPosition::TopBackLeft); }
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if (mask & SPEAKER_TOP_BACK_CENTER) != 0 { channels.push(ChannelPosition::TopBackCenter); }
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if (mask & SPEAKER_TOP_BACK_RIGHT) != 0 { channels.push(ChannelPosition::TopBackRight); }
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if (mask & winapi::SPEAKER_FRONT_LEFT) != 0 { channels.push(ChannelPosition::FrontLeft); }
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if (mask & winapi::SPEAKER_FRONT_RIGHT) != 0 { channels.push(ChannelPosition::FrontRight); }
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if (mask & winapi::SPEAKER_FRONT_CENTER) != 0 { channels.push(ChannelPosition::FrontCenter); }
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if (mask & winapi::SPEAKER_LOW_FREQUENCY) != 0 { channels.push(ChannelPosition::LowFrequency); }
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if (mask & winapi::SPEAKER_BACK_LEFT) != 0 { channels.push(ChannelPosition::BackLeft); }
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if (mask & winapi::SPEAKER_BACK_RIGHT) != 0 { channels.push(ChannelPosition::BackRight); }
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if (mask & winapi::SPEAKER_FRONT_LEFT_OF_CENTER) != 0 { channels.push(ChannelPosition::FrontLeftOfCenter); }
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if (mask & winapi::SPEAKER_FRONT_RIGHT_OF_CENTER) != 0 { channels.push(ChannelPosition::FrontRightOfCenter); }
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if (mask & winapi::SPEAKER_BACK_CENTER) != 0 { channels.push(ChannelPosition::BackCenter); }
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if (mask & winapi::SPEAKER_SIDE_LEFT) != 0 { channels.push(ChannelPosition::SideLeft); }
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if (mask & winapi::SPEAKER_SIDE_RIGHT) != 0 { channels.push(ChannelPosition::SideRight); }
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if (mask & winapi::SPEAKER_TOP_CENTER) != 0 { channels.push(ChannelPosition::TopCenter); }
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if (mask & winapi::SPEAKER_TOP_FRONT_LEFT) != 0 { channels.push(ChannelPosition::TopFrontLeft); }
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if (mask & winapi::SPEAKER_TOP_FRONT_CENTER) != 0 { channels.push(ChannelPosition::TopFrontCenter); }
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if (mask & winapi::SPEAKER_TOP_FRONT_RIGHT) != 0 { channels.push(ChannelPosition::TopFrontRight); }
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if (mask & winapi::SPEAKER_TOP_BACK_LEFT) != 0 { channels.push(ChannelPosition::TopBackLeft); }
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if (mask & winapi::SPEAKER_TOP_BACK_CENTER) != 0 { channels.push(ChannelPosition::TopBackCenter); }
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if (mask & winapi::SPEAKER_TOP_BACK_RIGHT) != 0 { channels.push(ChannelPosition::TopBackRight); }
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assert_eq!((*format_ptr).Format.nChannels as usize, channels.len());
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channels
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@ -73,24 +73,24 @@ impl Voice {
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let mut mask = 0;
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for &channel in format.channels.iter() {
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let raw_value = match channel {
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ChannelPosition::FrontLeft => super::SPEAKER_FRONT_LEFT,
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ChannelPosition::FrontRight => super::SPEAKER_FRONT_RIGHT,
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ChannelPosition::FrontCenter => super::SPEAKER_FRONT_CENTER,
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ChannelPosition::LowFrequency => super::SPEAKER_LOW_FREQUENCY,
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ChannelPosition::BackLeft => super::SPEAKER_BACK_LEFT,
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ChannelPosition::BackRight => super::SPEAKER_BACK_RIGHT,
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ChannelPosition::FrontLeftOfCenter => super::SPEAKER_FRONT_LEFT_OF_CENTER,
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ChannelPosition::FrontRightOfCenter => super::SPEAKER_FRONT_RIGHT_OF_CENTER,
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ChannelPosition::BackCenter => super::SPEAKER_BACK_CENTER,
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ChannelPosition::SideLeft => super::SPEAKER_SIDE_LEFT,
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ChannelPosition::SideRight => super::SPEAKER_SIDE_RIGHT,
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ChannelPosition::TopCenter => super::SPEAKER_TOP_CENTER,
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ChannelPosition::TopFrontLeft => super::SPEAKER_TOP_FRONT_LEFT,
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ChannelPosition::TopFrontCenter => super::SPEAKER_TOP_FRONT_CENTER,
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ChannelPosition::TopFrontRight => super::SPEAKER_TOP_FRONT_RIGHT,
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ChannelPosition::TopBackLeft => super::SPEAKER_TOP_BACK_LEFT,
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ChannelPosition::TopBackCenter => super::SPEAKER_TOP_BACK_CENTER,
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ChannelPosition::TopBackRight => super::SPEAKER_TOP_BACK_RIGHT,
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ChannelPosition::FrontLeft => winapi::SPEAKER_FRONT_LEFT,
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ChannelPosition::FrontRight => winapi::SPEAKER_FRONT_RIGHT,
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ChannelPosition::FrontCenter => winapi::SPEAKER_FRONT_CENTER,
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ChannelPosition::LowFrequency => winapi::SPEAKER_LOW_FREQUENCY,
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ChannelPosition::BackLeft => winapi::SPEAKER_BACK_LEFT,
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ChannelPosition::BackRight => winapi::SPEAKER_BACK_RIGHT,
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ChannelPosition::FrontLeftOfCenter => winapi::SPEAKER_FRONT_LEFT_OF_CENTER,
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ChannelPosition::FrontRightOfCenter => winapi::SPEAKER_FRONT_RIGHT_OF_CENTER,
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ChannelPosition::BackCenter => winapi::SPEAKER_BACK_CENTER,
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ChannelPosition::SideLeft => winapi::SPEAKER_SIDE_LEFT,
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ChannelPosition::SideRight => winapi::SPEAKER_SIDE_RIGHT,
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ChannelPosition::TopCenter => winapi::SPEAKER_TOP_CENTER,
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ChannelPosition::TopFrontLeft => winapi::SPEAKER_TOP_FRONT_LEFT,
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ChannelPosition::TopFrontCenter => winapi::SPEAKER_TOP_FRONT_CENTER,
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ChannelPosition::TopFrontRight => winapi::SPEAKER_TOP_FRONT_RIGHT,
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ChannelPosition::TopBackLeft => winapi::SPEAKER_TOP_BACK_LEFT,
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ChannelPosition::TopBackCenter => winapi::SPEAKER_TOP_BACK_CENTER,
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ChannelPosition::TopBackRight => winapi::SPEAKER_TOP_BACK_RIGHT,
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};
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// channels must be in the right order
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