[osx] Implement play/pause for coreaudio
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@ -87,11 +87,13 @@ impl<T> Buffer<T> where T: Sample {
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type NumChannels = usize;
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type NumChannels = usize;
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type NumFrames = usize;
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type NumFrames = usize;
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pub struct Voice;
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pub struct Voice {
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playing: bool,
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audio_unit: AudioUnit
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}
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#[allow(dead_code)] // the audio_unit will be dropped if we don't hold it.
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#[allow(dead_code)] // the audio_unit will be dropped if we don't hold it.
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pub struct SamplesStream {
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pub struct SamplesStream {
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audio_unit: AudioUnit,
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inner: Arc<Mutex<SamplesStreamInner>>,
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inner: Arc<Mutex<SamplesStreamInner>>,
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}
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}
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@ -191,20 +193,28 @@ impl Voice {
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try!(audio_unit.start().map_err(convert_error));
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try!(audio_unit.start().map_err(convert_error));
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let samples_stream = SamplesStream {
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let samples_stream = SamplesStream {
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audio_unit: audio_unit,
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inner: inner,
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inner: inner,
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};
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};
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Ok((Voice, samples_stream))
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Ok((Voice {
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playing: true,
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audio_unit: audio_unit
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}, samples_stream))
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}
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}
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#[inline]
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#[inline]
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pub fn play(&mut self) {
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pub fn play(&mut self) {
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// implicitly playing
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if !self.playing {
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self.audio_unit.start().unwrap();
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self.playing = true;
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}
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}
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}
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#[inline]
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#[inline]
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pub fn pause(&mut self) {
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pub fn pause(&mut self) {
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unimplemented!()
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if self.playing {
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self.audio_unit.stop().unwrap();
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self.playing = false;
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}
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}
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}
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}
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}
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