Fix for loop in EventLoop::run being optimised out in a release build on macOS
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22884f70c3
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8cfe176e52
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@ -16,6 +16,8 @@ use futures::task::Task;
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use futures::task;
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use futures::task;
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use futures::stream::Stream;
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use futures::stream::Stream;
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use std::sync::{Arc, Mutex};
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use std::sync::{Arc, Mutex};
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use std::thread;
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use std::time::Duration;
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use self::coreaudio::audio_unit::AudioUnit;
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use self::coreaudio::audio_unit::AudioUnit;
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use self::coreaudio::audio_unit::render_callback::{self, data};
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use self::coreaudio::audio_unit::render_callback::{self, data};
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@ -50,7 +52,12 @@ impl EventLoop {
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#[inline]
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#[inline]
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pub fn new() -> EventLoop { EventLoop }
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pub fn new() -> EventLoop { EventLoop }
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#[inline]
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#[inline]
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pub fn run(&self) { loop {} }
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pub fn run(&self) {
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loop {
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// So the loop does not get optimised out in --release
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thread::sleep(Duration::new(1u64, 0u32));
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}
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}
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}
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}
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pub struct Buffer<T> {
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pub struct Buffer<T> {
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@ -84,9 +91,6 @@ impl<T> Buffer<T> where T: Sample {
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}
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}
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}
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}
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type NumChannels = usize;
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type NumFrames = usize;
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pub struct Voice {
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pub struct Voice {
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playing: bool,
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playing: bool,
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audio_unit: AudioUnit
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audio_unit: AudioUnit
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