Come to think of it, changing comparison logic unexpectedly is a bad idea.
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@ -542,10 +542,6 @@ impl PartialEq for Device {
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//
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// In this code section we're trying to use the GetId method for the device comparison, cf.
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// https://docs.microsoft.com/en-us/windows/desktop/api/mmdeviceapi/nf-mmdeviceapi-immdevice-getid
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//
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// If `GetId` mysteriously fails then we fall back to pointer comparison
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// (we could panic, treating the `GetId` failure as something unexpected,
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// but I simply don't know how reliable the `GetId` on Windows is).
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unsafe {
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struct IdRAII (LPWSTR);
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/// RAII for device IDs.
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@ -556,11 +552,13 @@ impl PartialEq for Device {
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}
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let mut id1: LPWSTR = ptr::null_mut();
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let rc1 = (*self.device).GetId(&mut id1);
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if rc1 == winerror::S_OK {
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// GetId only fails with E_OUTOFMEMORY and if it does, we're probably dead already.
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// Plus it won't do to change the device comparison logic unexpectedly.
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if rc1 != winerror::S_OK {panic! ("cpal: GetId failure: {}", rc1)}
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let id1 = IdRAII(id1);
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let mut id2: LPWSTR = ptr::null_mut();
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let rc2 = (*other.device).GetId(&mut id2);
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if rc2 == winerror::S_OK {
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if rc2 != winerror::S_OK {panic! ("cpal: GetId failure: {}", rc1)}
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let id2 = IdRAII(id2);
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// 16-bit null-terminated comparison.
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let mut offset = 0;
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@ -574,9 +572,6 @@ impl PartialEq for Device {
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}
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}
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}
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self.device == other.device
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}
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}
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impl Eq for Device {
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}
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