Update winapi dependency

Signed-off-by: Peter Atashian <retep998@gmail.com>
This commit is contained in:
Peter Atashian 2015-09-17 14:22:36 -04:00
parent cf53ccaf17
commit 61ac0528e7
3 changed files with 37 additions and 57 deletions

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@ -12,7 +12,7 @@ keywords = ["audio", "sound"]
[dependencies] [dependencies]
libc = "*" libc = "*"
lazy_static = "0.1" lazy_static = "0.1"
winapi = "0.2.3" winapi = "0.2.4"
ole32-sys = "0.1" ole32-sys = "0.1"
[target.i686-unknown-linux-gnu.dependencies.alsa-sys] [target.i686-unknown-linux-gnu.dependencies.alsa-sys]

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@ -18,26 +18,6 @@ pub use self::voice::{Voice, Buffer};
pub type SupportedFormatsIterator = OptionIntoIter<Format>; pub type SupportedFormatsIterator = OptionIntoIter<Format>;
// TODO: these constants should be moved to winapi
const SPEAKER_FRONT_LEFT: winapi::DWORD = 0x1;
const SPEAKER_FRONT_RIGHT: winapi::DWORD = 0x2;
const SPEAKER_FRONT_CENTER: winapi::DWORD = 0x4;
const SPEAKER_LOW_FREQUENCY: winapi::DWORD = 0x8;
const SPEAKER_BACK_LEFT: winapi::DWORD = 0x10;
const SPEAKER_BACK_RIGHT: winapi::DWORD = 0x20;
const SPEAKER_FRONT_LEFT_OF_CENTER: winapi::DWORD = 0x40;
const SPEAKER_FRONT_RIGHT_OF_CENTER: winapi::DWORD = 0x80;
const SPEAKER_BACK_CENTER: winapi::DWORD = 0x100;
const SPEAKER_SIDE_LEFT: winapi::DWORD = 0x200;
const SPEAKER_SIDE_RIGHT: winapi::DWORD = 0x400;
const SPEAKER_TOP_CENTER: winapi::DWORD = 0x800;
const SPEAKER_TOP_FRONT_LEFT: winapi::DWORD = 0x1000;
const SPEAKER_TOP_FRONT_CENTER: winapi::DWORD = 0x2000;
const SPEAKER_TOP_FRONT_RIGHT: winapi::DWORD = 0x4000;
const SPEAKER_TOP_BACK_LEFT: winapi::DWORD = 0x8000;
const SPEAKER_TOP_BACK_CENTER: winapi::DWORD = 0x10000;
const SPEAKER_TOP_BACK_RIGHT: winapi::DWORD = 0x20000;
mod com; mod com;
mod enumerate; mod enumerate;
mod voice; mod voice;
@ -153,24 +133,24 @@ impl Endpoint {
let mut channels = Vec::new(); let mut channels = Vec::new();
let mask = (*format_ptr).dwChannelMask; let mask = (*format_ptr).dwChannelMask;
if (mask & SPEAKER_FRONT_LEFT) != 0 { channels.push(ChannelPosition::FrontLeft); } if (mask & winapi::SPEAKER_FRONT_LEFT) != 0 { channels.push(ChannelPosition::FrontLeft); }
if (mask & SPEAKER_FRONT_RIGHT) != 0 { channels.push(ChannelPosition::FrontRight); } if (mask & winapi::SPEAKER_FRONT_RIGHT) != 0 { channels.push(ChannelPosition::FrontRight); }
if (mask & SPEAKER_FRONT_CENTER) != 0 { channels.push(ChannelPosition::FrontCenter); } if (mask & winapi::SPEAKER_FRONT_CENTER) != 0 { channels.push(ChannelPosition::FrontCenter); }
if (mask & SPEAKER_LOW_FREQUENCY) != 0 { channels.push(ChannelPosition::LowFrequency); } if (mask & winapi::SPEAKER_LOW_FREQUENCY) != 0 { channels.push(ChannelPosition::LowFrequency); }
if (mask & SPEAKER_BACK_LEFT) != 0 { channels.push(ChannelPosition::BackLeft); } if (mask & winapi::SPEAKER_BACK_LEFT) != 0 { channels.push(ChannelPosition::BackLeft); }
if (mask & SPEAKER_BACK_RIGHT) != 0 { channels.push(ChannelPosition::BackRight); } if (mask & winapi::SPEAKER_BACK_RIGHT) != 0 { channels.push(ChannelPosition::BackRight); }
if (mask & SPEAKER_FRONT_LEFT_OF_CENTER) != 0 { channels.push(ChannelPosition::FrontLeftOfCenter); } if (mask & winapi::SPEAKER_FRONT_LEFT_OF_CENTER) != 0 { channels.push(ChannelPosition::FrontLeftOfCenter); }
if (mask & SPEAKER_FRONT_RIGHT_OF_CENTER) != 0 { channels.push(ChannelPosition::FrontRightOfCenter); } if (mask & winapi::SPEAKER_FRONT_RIGHT_OF_CENTER) != 0 { channels.push(ChannelPosition::FrontRightOfCenter); }
if (mask & SPEAKER_BACK_CENTER) != 0 { channels.push(ChannelPosition::BackCenter); } if (mask & winapi::SPEAKER_BACK_CENTER) != 0 { channels.push(ChannelPosition::BackCenter); }
if (mask & SPEAKER_SIDE_LEFT) != 0 { channels.push(ChannelPosition::SideLeft); } if (mask & winapi::SPEAKER_SIDE_LEFT) != 0 { channels.push(ChannelPosition::SideLeft); }
if (mask & SPEAKER_SIDE_RIGHT) != 0 { channels.push(ChannelPosition::SideRight); } if (mask & winapi::SPEAKER_SIDE_RIGHT) != 0 { channels.push(ChannelPosition::SideRight); }
if (mask & SPEAKER_TOP_CENTER) != 0 { channels.push(ChannelPosition::TopCenter); } if (mask & winapi::SPEAKER_TOP_CENTER) != 0 { channels.push(ChannelPosition::TopCenter); }
if (mask & SPEAKER_TOP_FRONT_LEFT) != 0 { channels.push(ChannelPosition::TopFrontLeft); } if (mask & winapi::SPEAKER_TOP_FRONT_LEFT) != 0 { channels.push(ChannelPosition::TopFrontLeft); }
if (mask & SPEAKER_TOP_FRONT_CENTER) != 0 { channels.push(ChannelPosition::TopFrontCenter); } if (mask & winapi::SPEAKER_TOP_FRONT_CENTER) != 0 { channels.push(ChannelPosition::TopFrontCenter); }
if (mask & SPEAKER_TOP_FRONT_RIGHT) != 0 { channels.push(ChannelPosition::TopFrontRight); } if (mask & winapi::SPEAKER_TOP_FRONT_RIGHT) != 0 { channels.push(ChannelPosition::TopFrontRight); }
if (mask & SPEAKER_TOP_BACK_LEFT) != 0 { channels.push(ChannelPosition::TopBackLeft); } if (mask & winapi::SPEAKER_TOP_BACK_LEFT) != 0 { channels.push(ChannelPosition::TopBackLeft); }
if (mask & SPEAKER_TOP_BACK_CENTER) != 0 { channels.push(ChannelPosition::TopBackCenter); } if (mask & winapi::SPEAKER_TOP_BACK_CENTER) != 0 { channels.push(ChannelPosition::TopBackCenter); }
if (mask & SPEAKER_TOP_BACK_RIGHT) != 0 { channels.push(ChannelPosition::TopBackRight); } if (mask & winapi::SPEAKER_TOP_BACK_RIGHT) != 0 { channels.push(ChannelPosition::TopBackRight); }
assert_eq!((*format_ptr).Format.nChannels as usize, channels.len()); assert_eq!((*format_ptr).Format.nChannels as usize, channels.len());
channels channels

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@ -73,24 +73,24 @@ impl Voice {
let mut mask = 0; let mut mask = 0;
for &channel in format.channels.iter() { for &channel in format.channels.iter() {
let raw_value = match channel { let raw_value = match channel {
ChannelPosition::FrontLeft => super::SPEAKER_FRONT_LEFT, ChannelPosition::FrontLeft => winapi::SPEAKER_FRONT_LEFT,
ChannelPosition::FrontRight => super::SPEAKER_FRONT_RIGHT, ChannelPosition::FrontRight => winapi::SPEAKER_FRONT_RIGHT,
ChannelPosition::FrontCenter => super::SPEAKER_FRONT_CENTER, ChannelPosition::FrontCenter => winapi::SPEAKER_FRONT_CENTER,
ChannelPosition::LowFrequency => super::SPEAKER_LOW_FREQUENCY, ChannelPosition::LowFrequency => winapi::SPEAKER_LOW_FREQUENCY,
ChannelPosition::BackLeft => super::SPEAKER_BACK_LEFT, ChannelPosition::BackLeft => winapi::SPEAKER_BACK_LEFT,
ChannelPosition::BackRight => super::SPEAKER_BACK_RIGHT, ChannelPosition::BackRight => winapi::SPEAKER_BACK_RIGHT,
ChannelPosition::FrontLeftOfCenter => super::SPEAKER_FRONT_LEFT_OF_CENTER, ChannelPosition::FrontLeftOfCenter => winapi::SPEAKER_FRONT_LEFT_OF_CENTER,
ChannelPosition::FrontRightOfCenter => super::SPEAKER_FRONT_RIGHT_OF_CENTER, ChannelPosition::FrontRightOfCenter => winapi::SPEAKER_FRONT_RIGHT_OF_CENTER,
ChannelPosition::BackCenter => super::SPEAKER_BACK_CENTER, ChannelPosition::BackCenter => winapi::SPEAKER_BACK_CENTER,
ChannelPosition::SideLeft => super::SPEAKER_SIDE_LEFT, ChannelPosition::SideLeft => winapi::SPEAKER_SIDE_LEFT,
ChannelPosition::SideRight => super::SPEAKER_SIDE_RIGHT, ChannelPosition::SideRight => winapi::SPEAKER_SIDE_RIGHT,
ChannelPosition::TopCenter => super::SPEAKER_TOP_CENTER, ChannelPosition::TopCenter => winapi::SPEAKER_TOP_CENTER,
ChannelPosition::TopFrontLeft => super::SPEAKER_TOP_FRONT_LEFT, ChannelPosition::TopFrontLeft => winapi::SPEAKER_TOP_FRONT_LEFT,
ChannelPosition::TopFrontCenter => super::SPEAKER_TOP_FRONT_CENTER, ChannelPosition::TopFrontCenter => winapi::SPEAKER_TOP_FRONT_CENTER,
ChannelPosition::TopFrontRight => super::SPEAKER_TOP_FRONT_RIGHT, ChannelPosition::TopFrontRight => winapi::SPEAKER_TOP_FRONT_RIGHT,
ChannelPosition::TopBackLeft => super::SPEAKER_TOP_BACK_LEFT, ChannelPosition::TopBackLeft => winapi::SPEAKER_TOP_BACK_LEFT,
ChannelPosition::TopBackCenter => super::SPEAKER_TOP_BACK_CENTER, ChannelPosition::TopBackCenter => winapi::SPEAKER_TOP_BACK_CENTER,
ChannelPosition::TopBackRight => super::SPEAKER_TOP_BACK_RIGHT, ChannelPosition::TopBackRight => winapi::SPEAKER_TOP_BACK_RIGHT,
}; };
// channels must be in the right order // channels must be in the right order