coreaudio: implementation cleanup

This commit is contained in:
Ronald Kinard 2015-09-26 23:04:17 -05:00
parent 1cdf5af808
commit 30e96aa15a
1 changed files with 32 additions and 53 deletions

View File

@ -5,6 +5,8 @@ use std::sync::mpsc::{channel, Sender, Receiver};
use std::sync::{Arc, Mutex};
use std::cell::RefCell;
use std::mem;
use std::cmp;
use std::marker::PhantomData;
use CreationError;
use Format;
@ -44,7 +46,7 @@ pub struct Buffer<'a, T: 'a> {
samples_sender: Sender<(Vec<f32>, NumChannels)>,
samples: Vec<T>,
num_channels: NumChannels,
marker: ::std::marker::PhantomData<&'a T>,
marker: PhantomData<&'a T>,
}
impl<'a, T> Buffer<'a, T> {
@ -138,12 +140,12 @@ impl Voice {
pub fn append_data<'a, T>(&'a mut self, max_elements: usize) -> Buffer<'a, T> where T: Clone {
// Block until the audio callback is ready for more data.
let (channels, frames) = self.block_until_ready();
let buffer_size = ::std::cmp::min(channels * frames, max_elements);
let buffer_size = cmp::min(channels * frames, max_elements);
Buffer {
samples_sender: self.samples_sender.clone(),
samples: vec![unsafe { mem::uninitialized() }; buffer_size],
num_channels: channels as usize,
marker: ::std::marker::PhantomData
marker: PhantomData
}
}
@ -175,64 +177,41 @@ impl Voice {
/// returned.
#[inline]
fn update_last_ready(&self) -> Option<(NumChannels, NumFrames)> {
use std::ops::Deref;
if let Ok(lr) = self.last_ready.lock() {
let refcell = lr.deref();
{
let data = refcell.borrow();
if let Some(s) = *data {
//
return Some(s);
} else {
drop(data);
let mut data = refcell.borrow_mut();
if let Ok(ready) = self.ready_receiver.try_recv() {
// the audiounit is ready so we can set last_ready
*data = Some(ready);
return *data;
}
}
}
drop(refcell);
None
let refcell = self.last_ready.lock().unwrap();
let data = refcell.borrow();
if let Some(s) = *data {
//
return Some(s);
} else {
panic!("could not lock last_ready mutex; the previous user must \
have panicked.");
drop(data);
let mut data = refcell.borrow_mut();
if let Ok(ready) = self.ready_receiver.try_recv() {
// the audiounit is ready so we can set last_ready
*data = Some(ready);
return *data;
}
}
None
}
/// Block until ready to send data. This checks last_ready first. In any
/// case, last_ready will be set to None when this function returns.
fn block_until_ready(&self) -> (NumChannels, NumFrames) {
use std::ops::Deref;
if let Ok(lr) = self.last_ready.lock() {
let ret: (NumChannels, NumFrames);
let refcell = lr.deref();
{
let data = refcell.borrow();
if let Some(s) = *data {
drop(data);
let mut data = refcell.borrow_mut();
*data = None;
ret = s;
} else {
match self.ready_receiver.recv() {
Ok(ready) => {
ret = ready;
},
Err(e) => panic!("Couldn't receive a ready message: \
{:?}", e)
}
}
}
drop(refcell);
ret
let refcell = self.last_ready.lock().unwrap();
let data = refcell.borrow();
if let Some(s) = *data {
drop(data);
let mut data = refcell.borrow_mut();
*data = None;
return s;
} else {
panic!("could not lock last_ready mutex; the previous user must \
have panicked.");
match self.ready_receiver.recv() {
Ok(ready) => {
return ready;
},
Err(e) => panic!("Couldn't receive a ready message: \
{:?}", e)
}
}
}