cpal/src/coreaudio/mod.rs

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extern crate "coreaudio-rs" as coreaudio;
extern crate libc;
use self::coreaudio::audio_unit::{AudioUnit, Type, SubType};
use std::mem;
use std::sync::mpsc::{channel, Sender, Receiver};
type NumChannels = usize;
type NumFrames = usize;
#[allow(dead_code)]
pub struct Voice {
audio_unit: AudioUnit,
ready_receiver: Receiver<(NumChannels, NumFrames)>,
samples_sender: Sender<(Vec<f32>, NumChannels)>,
}
pub struct Buffer<'a, T: 'a> {
samples_sender: Sender<(Vec<f32>, NumChannels)>,
samples: Vec<T>,
num_channels: NumChannels,
marker: ::std::marker::PhantomData<&'a T>,
}
impl Voice {
pub fn new() -> Voice {
new_voice().unwrap()
}
pub fn get_channels(&self) -> ::ChannelsCount {
// TODO: use AudioUnitGetProperty...
2
}
pub fn get_samples_rate(&self) -> ::SamplesRate {
// TODO: use AudioUnitGetProperty...
::SamplesRate(44100)
}
pub fn get_samples_format(&self) -> ::SampleFormat {
// TODO: use AudioUnitGetProperty...
::SampleFormat::F32
}
pub fn append_data<'a, T>(&'a mut self, max_elements: usize) -> Buffer<'a, T> where T: Clone {
// Block until the audio callback is ready for more data.
loop {
if let Ok((channels, frames)) = self.ready_receiver.try_recv() {
let buffer_size = ::std::cmp::min(channels * frames, max_elements);
return Buffer {
samples_sender: self.samples_sender.clone(),
samples: vec![unsafe{ mem::uninitialized() }; buffer_size],
num_channels: channels as usize,
marker: ::std::marker::PhantomData,
}
}
}
}
pub fn play(&mut self) {
// TODO
}
pub fn pause(&mut self) {
// TODO
}
}
impl<'a, T> Buffer<'a, T> {
pub fn get_buffer<'b>(&'b mut self) -> &'b mut [T] {
&mut self.samples[..]
}
pub fn finish(self) {
let Buffer { samples_sender, samples, num_channels, .. } = self;
// TODO: At the moment this assumes the Vec<T> is a Vec<f32>.
// Need to add T: Sample and use Sample::to_vec_f32.
let samples = unsafe { mem::transmute(samples) };
match samples_sender.send((samples, num_channels)) {
Err(_) => panic!("Failed to send samples to audio unit callback."),
Ok(()) => (),
}
}
}
/// Construct a new Voice.
fn new_voice() -> Result<Voice, String> {
// A channel for signalling that the audio unit is ready for data.
let (ready_sender, ready_receiver) = channel();
// A channel for sending the audio callback a pointer to the sample data.
let (samples_sender, samples_receiver) = channel();
let audio_unit_result = AudioUnit::new(Type::Output, SubType::HalOutput)
.render_callback(box move |channels, num_frames| {
if let Err(_) = ready_sender.send((channels.len(), num_frames)) {
return Err("Callback failed to send 'ready' message.".to_string());
}
loop {
if let Ok((samples, num_channels)) = samples_receiver.try_recv() {
let samples: Vec<f32> = samples;
assert!(num_frames == (samples.len() / num_channels) as usize,
"The number of input frames given differs from the number \
requested by the AudioUnit: {:?} and {:?} respectively",
(samples.len() / num_channels as usize), num_frames);
for (i, frame) in samples.chunks(num_channels).enumerate() {
for (channel, sample) in channels.iter_mut().zip(frame.iter()) {
channel[i] = *sample;
}
}
break;
};
}
Ok(())
})
.start();
match audio_unit_result {
Ok(audio_unit) => Ok(Voice {
audio_unit: audio_unit,
ready_receiver: ready_receiver,
samples_sender: samples_sender
}),
Err(err) => {
use ::std::error::Error;
Err(err.description().to_string())
},
}
}